* make gl/Shader and gl/Program* a bit easier to use: - automatic object creation - add Uniform() overloads for vcg::Point*f types |
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|---|---|---|
| .. | ||
| edge | ||
| edgeplus | ||
| face | ||
| faceplus | ||
| tetrahedron | ||
| tetrahedronplus | ||
| vertex | ||
| vertexplus | ||
* make gl/Shader and gl/Program* a bit easier to use: - automatic object creation - add Uniform() overloads for vcg::Point*f types |
||
|---|---|---|
| .. | ||
| edge | ||
| edgeplus | ||
| face | ||
| faceplus | ||
| tetrahedron | ||
| tetrahedronplus | ||
| vertex | ||
| vertexplus | ||