* make gl/Shader and gl/Program* a bit easier to use: - automatic object creation - add Uniform() overloads for vcg::Point*f types |
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| apps | ||
| docs | ||
| vcg | ||
| wrap | ||
* make gl/Shader and gl/Program* a bit easier to use: - automatic object creation - add Uniform() overloads for vcg::Point*f types |
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|---|---|---|
| apps | ||
| docs | ||
| vcg | ||
| wrap | ||