vcglib/wrap/io_trimesh/io_ply.h

140 lines
5.5 KiB
C++

/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004-2016 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
/****************************************************************************
History
$Log: not supported by cvs2svn $
Revision 1.3 2004/05/12 10:19:30 ganovelli
new line added at the end of file
Revision 1.2 2004/03/09 21:26:47 cignoni
cr lf mismatch
Revision 1.1 2004/03/08 09:21:34 cignoni
Initial commit
Revision 1.1 2004/03/03 15:00:51 cignoni
Initial commit
****************************************************************************/
#ifndef __VCGLIB_IOTRIMESH_IO_PLY
#define __VCGLIB_IOTRIMESH_IO_PLY
/**
@name Load and Save in Ply format
*/
//@{
#include<wrap/callback.h>
#include<wrap/ply/plylib.h>
namespace vcg {
namespace tri {
namespace io {
/** Additional data needed or useful for parsing a ply mesh.
This class can be passed to the ImporterPLY::Open() function for
- retrieving additional per-vertex per-face data
- specifying a callback for long ply parsing
- knowing what data is contained in a ply file
*/
class PlyInfo
{
public:
typedef ::vcg::ply::PropDescriptor PropDescriptor ;
void AddPerVertexFloatAttribute(const std::string &attrName, std::string propName="")
{
static const char *vertStr="vertex";
if(propName.empty()) propName=attrName;
VertDescriptorVec.push_back(PropDescriptor());
VertAttrNameVec.push_back(attrName);
VertDescriptorVec.back().elemname=vertStr;
VertDescriptorVec.back().propname=propName.c_str();
VertDescriptorVec.back().stotype1 = vcg::ply::T_FLOAT;
VertDescriptorVec.back().memtype1 = vcg::ply::T_FLOAT;
}
void AddPerFaceFloatAttribute(const std::string &attrName, std::string propName="")
{
static const char *faceStr="face";
if(propName.empty()) propName=attrName;
FaceDescriptorVec.push_back(PropDescriptor());
FaceAttrNameVec.push_back(attrName);
FaceDescriptorVec.back().elemname=faceStr;
FaceDescriptorVec.back().propname=propName.c_str();
FaceDescriptorVec.back().stotype1 = vcg::ply::T_FLOAT;
FaceDescriptorVec.back().memtype1 = vcg::ply::T_FLOAT;
}
PlyInfo()
{
status=0;
mask=0;
cb=0;
}
/// Store the error codes enconutered when parsing a ply
int status;
/// It returns a bit mask describing the field preesnt in the ply file
int mask;
/// a Simple callback that can be used for long ply parsing.
// it returns the current position, and formats a string with a description of what th efunction is doing (loading vertexes, faces...)
CallBackPos *cb;
/// The additional vertex descriptor that a user can specify to load additional per-vertex non-standard data stored in a ply
std::vector<PropDescriptor> VertDescriptorVec;
/// AttributeName is an array, externally allocated, containing the names of the attributes to be saved (loaded).
/// We assume that AttributeName[], if not empty, is exactly of the same size of VertexdData[]
/// If AttributeName[i] is not empty we use it to retrieve/store the info instead of the offsetted space in the current vertex
std::vector<std::string> VertAttrNameVec;
/// The additional vertex descriptor that a user can specify to load additional per-face non-standard data stored in a ply
std::vector<PropDescriptor> FaceDescriptorVec;
std::vector<std::string> FaceAttrNameVec;
/// a string containing the current ply header. Useful for showing it to the user.
std::string header;
enum Error
{
// Funzioni superiori
E_NO_VERTEX = ply::E_MAXPLYERRORS+1, // 14
E_NO_FACE = ply::E_MAXPLYERRORS+2, // 15
E_SHORTFILE = ply::E_MAXPLYERRORS+3, // 16
E_NO_3VERTINFACE = ply::E_MAXPLYERRORS+4, // 17
E_BAD_VERT_INDEX = ply::E_MAXPLYERRORS+5, // 18
E_NO_6TCOORD = ply::E_MAXPLYERRORS+6, // 19
E_DIFFER_COLORS = ply::E_MAXPLYERRORS+7,
E_BAD_VERT_INDEX_EDGE = ply::E_MAXPLYERRORS+8, // 18
E_MAXPLYINFOERRORS= ply::E_MAXPLYERRORS+9// 20
};
}; // end class
} // end namespace tri
} // end namespace io
} // end namespace vcg
#endif