- Cleaned up include order: Now you only need to include <vcg/complex/complex.h> (no more vertex/base.h etc)
- Added official VN() EN() FN() const members for knowing number of vertexes etc...
- Added exceptions (at last!)
Now instead of:
assert(HasPerVertexNormal(m))
you should write:
if(!HasPerFaceNormal(m)) throw vcg::MissingComponentException();
|
||
|---|---|---|
| .. | ||
| algorithms | ||
| tetramesh | ||
| all_types.h | ||
| allocate.h | ||
| append.h | ||
| complex.h | ||
| exception.h | ||
| used_types.h | ||