vcglib/vcg/complex/algorithms
Nico Pietroni 30fb536c78 added initial Nrosy interpolation functions 2014-02-16 16:36:22 +00:00
..
create Inverted face orientation for the Box 2013-12-05 17:43:36 +00:00
local_optimization
parametrization added initial Nrosy interpolation functions 2014-02-16 16:36:22 +00:00
update Corrected some updating selection functions to manage polygonal faces instead of just triangular ones. 2014-02-15 20:56:36 +00:00
attribute_seam.h Include header cleaning and reordering. 2013-11-25 10:01:24 +00:00
autoalign_4pcs.h
bitquad_creation.h Include header cleaning and reordering. 2013-11-25 10:01:24 +00:00
bitquad_optimization.h
bitquad_support.h Many small changes to remove useless annoying warnings. 2014-02-13 15:52:17 +00:00
clean.h Include header cleaning and reordering. 2013-11-25 10:01:24 +00:00
clip.h
closest.h
clustering.h
crease_cut.h
cylinder_clipping.h Added standard heading comment to the newly added file. 2013-11-28 23:39:45 +00:00
edge_collapse.h Include header cleaning and reordering. 2013-11-25 10:40:33 +00:00
geodesic.h committed a small change to the Geodesic::Visit 2013-11-25 12:46:30 +00:00
halfedge_quad_clean.h
hole.h
inertia.h
inside.h
intersection.h
local_optimization.h
nring.h Include header cleaning and reordering. 2013-11-25 10:40:33 +00:00
outline_support.h
overlap_estimation.h
point_sampling.h Poisson sampling was ignoring the DELETED flag, so when a part of a mesh was deleted but still in memory, would sample it. added a couple of if(!(*vi).IsD()) tests in [InitSpatialHashTable], [ComputePoissonSampleRadii] and [PoissonDiskPruning]. 2014-01-21 14:59:45 +00:00
pointcloud_normal.h in the function used to compute normals for pointclouds, added a check during consensus propagation to avoid flipping normals backface w.r.t. the specified wiewposition. 2014-01-10 13:00:09 +00:00
polygon_polycoord_collapse.h Removed debugging printings in polycoord collapse. 2014-02-15 17:10:56 +00:00
polygon_support.h
refine.h Tricky Change to the refine interface. Now the edge and midpoint predicate are passed as reference so if you need you can make predicate with state. This is useful when the edge and midpoint predicate share a lot of common information and you want exploit the computation done in the edge predicate (e.g. sometimes when you decide if an edge has to be split you already know where the vertex should be placed). 2013-11-28 23:29:06 +00:00
refine_loop.h
smooth.h
stat.h Include header cleaning and reordering. 2013-11-25 10:40:33 +00:00
textcoord_optimization.h
voronoi_clustering.h removed a couple of forgotted debug ply exporting calls 2014-02-13 16:30:41 +00:00