vcglib/vcg/complex/algorithms
giorgiomarcias d2b0ac56c7 Fixed a small bug causing not preservation of border vertex coordinates in some cases during polychord collapse. 2015-01-08 22:49:15 +00:00
..
create Added parameters to control the cylinder refinement to the BuildCylinderVertexShell functions 2014-12-05 03:25:52 +00:00
local_optimization Updated to reflect the Normal() -> TriangleNormal() change 2014-11-12 00:14:23 +00:00
parametrization changed IsSingularByCross.. 2014-12-08 15:12:29 +00:00
update Fixed bug in VertexBorderFromFaceBorder function. 2014-12-10 00:55:37 +00:00
attribute_seam.h
autoalign_4pcs.h
bitquad_creation.h
bitquad_optimization.h
bitquad_support.h
clean.h minor change to merge vertex coherently (keep the same global ordering of the vertices) 2014-12-08 15:13:32 +00:00
clip.h
closest.h added GetClosestEdgeBase from space/index/index2/closest_2d.h which is going to be removed 2014-10-09 12:53:40 +00:00
clustering.h Updated to reflect the Normal() -> TriangleNormal() change 2014-11-12 00:14:23 +00:00
crease_cut.h
cylinder_clipping.h
edge_collapse.h
geodesic.h Changed many explicit exception throwing for missing components into the shorthand RequireXXXX 2014-11-03 14:38:05 +00:00
halfedge_quad_clean.h
harmonic.h changed reference to vertex function in order to compile with polygonal faces 2014-11-07 11:41:41 +00:00
hole.h Updated to reflect the Normal() -> TriangleNormal() change 2014-11-12 00:14:23 +00:00
implicit_smooth.h Using only the laplacian weight lapWeight for the matrix and 1 - lapWeight for the barycentric constraints in the implicit smoother (removed the unusefull face weight). 2015-01-07 21:22:34 +00:00
inertia.h
inside.h
intersection.h
local_optimization.h
mesh_assert.h Added two other meshAssert tests (quads and tris) 2014-11-06 15:10:00 +00:00
mesh_to_matrix.h Added the possibility of passing the weights to set in the matrix of the implicit smoother. 2014-12-23 19:47:14 +00:00
nring.h
outline_support.h
overlap_estimation.h
point_sampling.h
pointcloud_normal.h
polygon_polychord_collapse.h Fixed a small bug causing not preservation of border vertex coordinates in some cases during polychord collapse. 2015-01-08 22:49:15 +00:00
polygon_support.h
quadrangulator.h first release version 2014-11-12 15:37:21 +00:00
refine.h
refine_loop.h
smooth.h Small change still related to the normal -> trianglenormal renaming 2014-11-14 23:01:21 +00:00
stat.h
symmetry.h Updated to reflect the changes to the UpdateFlags: 2014-11-12 00:12:32 +00:00
textcoord_optimization.h
voronoi_processing.h Updated to reflect the Normal() -> TriangleNormal() change 2014-11-12 00:14:23 +00:00
voronoi_volume_sampling.h Added BarycentricRelaxVoronoiSamples and QuadricRelaxVoronoiSamples 2014-12-04 16:04:20 +00:00