This works with a vcg::Ray() too, but the caller should be aware that the distance "before" the ray origin is computed as if the ray were a line. |
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|---|---|---|
| .. | ||
| complex | ||
| container | ||
| math | ||
| simplex | ||
| space | ||
This works with a vcg::Ray() too, but the caller should be aware that the distance "before" the ray origin is computed as if the ray were a line. |
||
|---|---|---|
| .. | ||
| complex | ||
| container | ||
| math | ||
| simplex | ||
| space | ||