152 lines
5.9 KiB
C++
152 lines
5.9 KiB
C++
/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004-2016 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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#ifndef MY_MESH_H
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#define MY_MESH_H
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#include <vcg/complex/complex.h>
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typedef double Scalarm;
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typedef vcg::Point2<Scalarm> Point2m;
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typedef vcg::Point3<Scalarm> Point3m;
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typedef vcg::Point4<Scalarm> Point4m;
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typedef vcg::Plane3<Scalarm> Plane3m;
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typedef vcg::Segment2<Scalarm> Segment2m;
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typedef vcg::Segment3<Scalarm> Segment3m;
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typedef vcg::Box3<Scalarm> Box3m;
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typedef vcg::Matrix44<Scalarm> Matrix44m;
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typedef vcg::Matrix33<Scalarm> Matrix33m;
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typedef vcg::Shot<Scalarm> Shotm;
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typedef vcg::Similarity<Scalarm> Similaritym;
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namespace vcg
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{
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namespace vertex
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{
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template <class T> class Coord3m: public Coord<vcg::Point3<Scalarm>, T> {
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public: static void Name(std::vector<std::string> & name){name.push_back(std::string("Coord3m"));T::Name(name);}
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};
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template <class T> class Normal3m: public Normal<vcg::Point3<Scalarm>, T> {
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public: static void Name(std::vector<std::string> & name){name.push_back(std::string("Normal3m"));T::Name(name);}
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};
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template <class T> class CurvatureDirmOcf: public CurvatureDirOcf<CurvatureDirTypeOcf<Scalarm>, T> {
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public: static void Name(std::vector<std::string> & name){name.push_back(std::string("CurvatureDirmOcf"));T::Name(name);}
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};
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template <class T> class RadiusmOcf: public RadiusOcf<Scalarm, T> {
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public: static void Name(std::vector<std::string> & name){name.push_back(std::string("RadiusmOcf"));T::Name(name);}
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};
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}//end namespace vertex
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namespace face
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{
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template <class T> class Normal3m: public NormalAbs<vcg::Point3<Scalarm>, T> {
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public: static void Name(std::vector<std::string> & name){name.push_back(std::string("Normal3m"));T::Name(name);}
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};
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template <class T> class CurvatureDirmOcf: public CurvatureDirOcf<CurvatureDirOcfBaseType<Scalarm>, T> {
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public: static void Name(std::vector<std::string> & name){name.push_back(std::string("CurvatureDirdOcf"));T::Name(name);}
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};
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}//end namespace face
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}//end namespace vcg
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// Forward declarations needed for creating the used types
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class CVertexO;
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class CEdgeO;
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class CFaceO;
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// Declaration of the semantic of the used types
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class CUsedTypesO: public vcg::UsedTypes < vcg::Use<CVertexO>::AsVertexType,
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vcg::Use<CEdgeO >::AsEdgeType,
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vcg::Use<CFaceO >::AsFaceType >{};
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// The Main Vertex Class
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// Most of the attributes are optional and must be enabled before use.
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// Each vertex needs 40 byte, on 32bit arch. and 44 byte on 64bit arch.
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class CVertexO : public vcg::Vertex< CUsedTypesO,
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vcg::vertex::InfoOcf, /* 4b */
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vcg::vertex::Coord3m, /* 12b */
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vcg::vertex::BitFlags, /* 4b */
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vcg::vertex::Normal3m, /* 12b */
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vcg::vertex::Qualityf, /* 4b */
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vcg::vertex::Color4b, /* 4b */
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vcg::vertex::VFAdjOcf, /* 0b */
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vcg::vertex::MarkOcf, /* 0b */
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vcg::vertex::TexCoordfOcf, /* 0b */
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vcg::vertex::CurvaturefOcf, /* 0b */
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vcg::vertex::CurvatureDirmOcf, /* 0b */
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vcg::vertex::RadiusmOcf /* 0b */
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>{
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};
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// The Main Edge Class
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class CEdgeO : public vcg::Edge<CUsedTypesO,
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vcg::edge::BitFlags, /* 4b */
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vcg::edge::EVAdj,
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vcg::edge::EEAdj
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>{
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};
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// Each face needs 32 byte, on 32bit arch. and 48 byte on 64bit arch.
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class CFaceO : public vcg::Face< CUsedTypesO,
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vcg::face::InfoOcf, /* 4b */
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vcg::face::VertexRef, /*12b */
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vcg::face::BitFlags, /* 4b */
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vcg::face::Normal3m, /*12b */
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vcg::face::QualityfOcf, /* 0b */
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vcg::face::MarkOcf, /* 0b */
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vcg::face::Color4bOcf, /* 0b */
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vcg::face::FFAdjOcf, /* 0b */
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vcg::face::VFAdjOcf, /* 0b */
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vcg::face::CurvatureDirmOcf, /* 0b */
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vcg::face::WedgeTexCoordfOcf /* 0b */
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> {};
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class MyMesh : public vcg::tri::TriMesh< vcg::vertex::vector_ocf<CVertexO>, vcg::face::vector_ocf<CFaceO> >
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{
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public :
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int sfn; //The number of selected faces.
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int svn; //The number of selected vertices.
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int pvn; //the number of the polygonal vertices
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int pfn; //the number of the polygonal faces
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Matrix44m Tr; // Usually it is the identity. It is applied in rendering and filters can or cannot use it. (most of the filter will ignore this)
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const Box3m &trBB()
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{
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static Box3m bb;
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bb.SetNull();
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bb.Add(Tr,bbox);
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return bb;
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}
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};
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#endif // MY_MESH_H
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