vcglib/apps/sample/trimesh_align_pair/my_mesh.h

152 lines
5.9 KiB
C++

/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004-2016 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
#ifndef MY_MESH_H
#define MY_MESH_H
#include <vcg/complex/complex.h>
typedef double Scalarm;
typedef vcg::Point2<Scalarm> Point2m;
typedef vcg::Point3<Scalarm> Point3m;
typedef vcg::Point4<Scalarm> Point4m;
typedef vcg::Plane3<Scalarm> Plane3m;
typedef vcg::Segment2<Scalarm> Segment2m;
typedef vcg::Segment3<Scalarm> Segment3m;
typedef vcg::Box3<Scalarm> Box3m;
typedef vcg::Matrix44<Scalarm> Matrix44m;
typedef vcg::Matrix33<Scalarm> Matrix33m;
typedef vcg::Shot<Scalarm> Shotm;
typedef vcg::Similarity<Scalarm> Similaritym;
namespace vcg
{
namespace vertex
{
template <class T> class Coord3m: public Coord<vcg::Point3<Scalarm>, T> {
public: static void Name(std::vector<std::string> & name){name.push_back(std::string("Coord3m"));T::Name(name);}
};
template <class T> class Normal3m: public Normal<vcg::Point3<Scalarm>, T> {
public: static void Name(std::vector<std::string> & name){name.push_back(std::string("Normal3m"));T::Name(name);}
};
template <class T> class CurvatureDirmOcf: public CurvatureDirOcf<CurvatureDirTypeOcf<Scalarm>, T> {
public: static void Name(std::vector<std::string> & name){name.push_back(std::string("CurvatureDirmOcf"));T::Name(name);}
};
template <class T> class RadiusmOcf: public RadiusOcf<Scalarm, T> {
public: static void Name(std::vector<std::string> & name){name.push_back(std::string("RadiusmOcf"));T::Name(name);}
};
}//end namespace vertex
namespace face
{
template <class T> class Normal3m: public NormalAbs<vcg::Point3<Scalarm>, T> {
public: static void Name(std::vector<std::string> & name){name.push_back(std::string("Normal3m"));T::Name(name);}
};
template <class T> class CurvatureDirmOcf: public CurvatureDirOcf<CurvatureDirOcfBaseType<Scalarm>, T> {
public: static void Name(std::vector<std::string> & name){name.push_back(std::string("CurvatureDirdOcf"));T::Name(name);}
};
}//end namespace face
}//end namespace vcg
// Forward declarations needed for creating the used types
class CVertexO;
class CEdgeO;
class CFaceO;
// Declaration of the semantic of the used types
class CUsedTypesO: public vcg::UsedTypes < vcg::Use<CVertexO>::AsVertexType,
vcg::Use<CEdgeO >::AsEdgeType,
vcg::Use<CFaceO >::AsFaceType >{};
// The Main Vertex Class
// Most of the attributes are optional and must be enabled before use.
// Each vertex needs 40 byte, on 32bit arch. and 44 byte on 64bit arch.
class CVertexO : public vcg::Vertex< CUsedTypesO,
vcg::vertex::InfoOcf, /* 4b */
vcg::vertex::Coord3m, /* 12b */
vcg::vertex::BitFlags, /* 4b */
vcg::vertex::Normal3m, /* 12b */
vcg::vertex::Qualityf, /* 4b */
vcg::vertex::Color4b, /* 4b */
vcg::vertex::VFAdjOcf, /* 0b */
vcg::vertex::MarkOcf, /* 0b */
vcg::vertex::TexCoordfOcf, /* 0b */
vcg::vertex::CurvaturefOcf, /* 0b */
vcg::vertex::CurvatureDirmOcf, /* 0b */
vcg::vertex::RadiusmOcf /* 0b */
>{
};
// The Main Edge Class
class CEdgeO : public vcg::Edge<CUsedTypesO,
vcg::edge::BitFlags, /* 4b */
vcg::edge::EVAdj,
vcg::edge::EEAdj
>{
};
// Each face needs 32 byte, on 32bit arch. and 48 byte on 64bit arch.
class CFaceO : public vcg::Face< CUsedTypesO,
vcg::face::InfoOcf, /* 4b */
vcg::face::VertexRef, /*12b */
vcg::face::BitFlags, /* 4b */
vcg::face::Normal3m, /*12b */
vcg::face::QualityfOcf, /* 0b */
vcg::face::MarkOcf, /* 0b */
vcg::face::Color4bOcf, /* 0b */
vcg::face::FFAdjOcf, /* 0b */
vcg::face::VFAdjOcf, /* 0b */
vcg::face::CurvatureDirmOcf, /* 0b */
vcg::face::WedgeTexCoordfOcf /* 0b */
> {};
class MyMesh : public vcg::tri::TriMesh< vcg::vertex::vector_ocf<CVertexO>, vcg::face::vector_ocf<CFaceO> >
{
public :
int sfn; //The number of selected faces.
int svn; //The number of selected vertices.
int pvn; //the number of the polygonal vertices
int pfn; //the number of the polygonal faces
Matrix44m Tr; // Usually it is the identity. It is applied in rendering and filters can or cannot use it. (most of the filter will ignore this)
const Box3m &trBB()
{
static Box3m bb;
bb.SetNull();
bb.Add(Tr,bbox);
return bb;
}
};
#endif // MY_MESH_H