Note: No changes to existing code need be the done, this mod
should be fully backward compatible
Old way to define a TriMesh ==============
struct MyMesh: public vcg::tri::TriMesh< vector<MyVertex> , vector <MyFace> >{};
new ways to define a TriMesh ==============
struct MyMesh: public vcg::tri::TriMesh< CONT1 >{};
struct MyMesh: public vcg::tri::TriMesh< CONT1 , CONT2>{};
struct MyMesh: public vcg::tri::TriMesh< CONT1 , CONT2, CONT3>{};
where CONT[i] can be vector< [MyVertex | MyEdge | MyFace ] >
(the order is unimportant)
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||
|---|---|---|
| .. | ||
| edgemesh | ||
| local_optimization | ||
| tetramesh | ||
| trimesh | ||
| vertexmesh | ||
| boundary.h | ||
| intersection.h | ||
| local_optimization.h | ||
| used_types.h | ||