vcglib/wrap/gl
Paolo Cignoni 9f6d5f1d84 Completed the rewriting all the picking stuff. Now the default is NOT using OpenGL. And it is actually faster on all the machines I have tested... 2014-04-08 09:37:44 +00:00
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splatting_apss - fixed compile time errors with qt 5.0 2013-05-24 16:31:16 +00:00
addons.h added another style of rendering to the opengl addon. 2012-12-21 15:34:32 +00:00
camera.h
deprecated_math.h
deprecated_space.h
fbo.h
gl_field.h some minor changes 2014-04-07 06:29:56 +00:00
gl_geometry.h removed harmless warnings 2012-12-02 14:57:08 +00:00
gl_object.h
gl_surface.h
glu_tesselator.h changed int -> size_t to remove warnings 2013-12-12 20:52:07 +00:00
glu_tessellator_cap.h corrected bug in the allocation of the result of multiple connected triangulations (poligons with holes, and added parameter to revert the order of outlines) 2012-01-18 16:48:06 +00:00
math.h
pick.h Completed the rewriting all the picking stuff. Now the default is NOT using OpenGL. And it is actually faster on all the machines I have tested... 2014-04-08 09:37:44 +00:00
picking.h float -> GLdouble for better compliance... 2013-12-12 21:09:22 +00:00
pos.h
shaders.h
shot.h
space.h
tetramesh.h
trimesh.h Added a if(!TMId.empty()) before attempting to bind a texture id from an empty vector... 2013-12-06 10:16:59 +00:00