vcglib/vcg/complex
Paolo Cignoni 3b7753ef20 Many Changes to point sampling:
- Heavy refactoring (typename changes, declaration etc) for clarity and shortness
- add a reset() method to the sampler interface
- changed the way used to get a weight in the sampling process now the variance is used to map the 'metric' along 1 and <variance>; Made it uniform in poisson and montecarlo sampling.
- changed the way in which the weight is used/passed: now with attribute!
- added exact number poisson disk pruning.
- stats are always computed (no performance impact clearer code)
2014-05-15 10:35:08 +00:00
..
algorithms Many Changes to point sampling: 2014-05-15 10:35:08 +00:00
all_types.h removed useless ; 2012-10-04 20:41:28 +00:00
allocate.h Wrapper to AddVertices() to add, with a single call, a single vertex with given coords and normal 2014-04-17 09:49:40 +00:00
append.h PolygonalMesh Debugging: corrected importFaceAdj bug 2014-02-18 20:17:28 +00:00
base.h - Paolo changed RequireTriangularMesh. I'm only committing the change 2014-04-01 15:09:25 +00:00
complex.h callback is part of the default inclusion now. 2014-02-18 20:16:26 +00:00
exception.h added RequireTriangularMesh guard and corresponding exception 2014-02-19 11:58:01 +00:00
used_types.h Include header cleaning and reordering. 2013-11-25 12:47:20 +00:00