Added components to the face to handle generic polygons. (compiled with .net and gcc) This commit includes the following files: vcg/complex/trimesh/base.h Added deallocation of polygon data in the destructor vcg/complex/trimesh/allocate.h generalization from 3 to VN() vertices vcg/complex/trimesh/update/topology.h generalization from 3 to VN() vertices vcg/complex/trimesh/update/flags.h generalization from 3 to VN() vertices vcg/simplex/face/pos.h generalization from 3 to VN() vertices vcg/simplex/faceplus/base.h Added the method VN() to query the number of vertices of the polygon (deafult 3) and methods Prev and Next vcg/simplex/faceplus/component.h added Alloc and Dealloc calls along the hierarchies |
||
|---|---|---|
| .. | ||
| edgemesh | ||
| local_optimization | ||
| tetramesh | ||
| trimesh | ||
| vertexmesh | ||
| boundary.h | ||
| intersection.h | ||
| local_optimization.h | ||