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create
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Ongoing Rearrangement of filepath
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2011-04-01 17:06:03 +00:00 |
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local_optimization
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Significant changes to the simplification/optimization framework:
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2011-05-20 15:12:09 +00:00 |
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update
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Added UpdatePosition::Translate
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2011-06-03 08:32:27 +00:00 |
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attribute_seam.h
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Ongoing Rearrangement of filepath
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2011-04-01 17:06:03 +00:00 |
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autoalign_4pcs.h
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Ongoing Rearrangement of filepath
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2011-04-01 17:06:03 +00:00 |
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bitquad_creation.h
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Ongoing Rearrangement of filepath
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2011-04-01 17:06:03 +00:00 |
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bitquad_optimization.h
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2011-04-01 16:25:49 +00:00 |
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bitquad_support.h
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Ongoing Rearrangement of filepath
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2011-04-01 17:06:03 +00:00 |
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boundary.h
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2011-04-01 16:25:49 +00:00 |
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clean.h
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Cleaned up small bug in the vertex clustering alg (crashed on empty sets and on non compacted meshes
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2011-05-31 08:37:13 +00:00 |
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clip.h
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2011-04-01 16:25:49 +00:00 |
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closest.h
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Cleaned up a bit triangle3. Removed some weird interpolation wrappers (that ended to be misused) and updated the rest of the lib to comply with this changes
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2011-04-05 21:53:12 +00:00 |
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clustering.h
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Ongoing Rearrangement of filepath
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2011-04-01 17:06:03 +00:00 |
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crease_cut.h
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Ongoing Rearrangement of filepath
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2011-04-01 17:06:03 +00:00 |
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edge_collapse.h
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added BasicVertexPair templated class to store as less as possible of an edge...
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2011-06-05 23:37:43 +00:00 |
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geodesic.h
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Cleaned up a bit the geodesic interfaces. Removed useless parameters to avoid ambiguity. Could require updating the existing code using it
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2011-04-22 11:09:30 +00:00 |
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halfedge_quad_clean.h
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Ongoing Rearrangement of filepath
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2011-04-01 17:06:03 +00:00 |
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hole.h
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Ongoing Rearrangement of filepath
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2011-04-01 17:06:03 +00:00 |
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inertia.h
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Ongoing Rearrangement of filepath
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2011-04-01 17:06:03 +00:00 |
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inside.h
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2011-04-01 16:25:49 +00:00 |
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intersection.h
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heavily restructured. Still need a lot of work. Name changed. Some stuff using it could not work anymore...
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2011-04-05 08:57:23 +00:00 |
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local_optimization.h
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Significant changes to the simplification/optimization framework:
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2011-05-20 15:12:09 +00:00 |
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nring.h
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Ongoing Rearrangement of filepath
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2011-04-01 17:06:03 +00:00 |
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overlap_estimation.h
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Ongoing Rearrangement of filepath
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2011-04-01 17:06:03 +00:00 |
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point_sampling.h
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bug corrected: . to -> in VertexAreaUniform
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2011-04-08 14:28:00 +00:00 |
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polygon_support.h
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Ongoing Rearrangement of filepath
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2011-04-01 17:06:03 +00:00 |
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refine.h
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Added QualityMidPointFunctor and QualityEdgePredicate; Two classes (functor and the predicate) that you need for using the refine framework to cut a mesh along a linear interpolation of the quality. This can be used for example to slice a mesh with a plane.
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2011-06-02 21:31:30 +00:00 |
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refine_loop.h
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Ongoing Rearrangement of filepath
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2011-04-01 17:06:03 +00:00 |
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smooth.h
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Ongoing Rearrangement of filepath
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2011-04-01 17:06:03 +00:00 |
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stat.h
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Ongoing Rearrangement of filepath
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2011-04-01 17:06:03 +00:00 |
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subset.h
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Ongoing Rearrangement of filepath
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2011-04-01 17:06:03 +00:00 |
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textcoord_optimization.h
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2011-04-01 16:25:49 +00:00 |