This works with a vcg::Ray() too, but the caller should be aware that the distance "before" the ray origin is computed as if the ray were a line. |
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|---|---|---|
| apps | ||
| docs | ||
| vcg | ||
| wrap | ||
This works with a vcg::Ray() too, but the caller should be aware that the distance "before" the ray origin is computed as if the ray were a line. |
||
|---|---|---|
| apps | ||
| docs | ||
| vcg | ||
| wrap | ||