/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyright(C) 2004 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ /**************************************************************************** History $Log: not supported by cvs2svn $ ****************************************************************************/ #ifndef __VCGLIB_RAY3 #define __VCGLIB_RAY3 #include namespace vcg { /** \addtogroup space */ /*@{*/ /** Templated class for 3D ray. This is the class for a semi-line in 3D space. A ray is stored just as origin and direction (Point3). @param RayScalarType (template parameter) Specifies the type of scalar used to represent coords. */ template class Ray3 { public: /// The scalar type typedef RayScalarType ScalarType; /// The point type typedef Point3 PointType; /// The point type typedef Ray3 RayType; private: /// Origin PointType _ori; /// Direction (not necessarily normalized) PointType _dir; public: /// Members to access the origin, direction inline const PointType &Ori() const { return _ori; } inline const PointType &Dir() const { return _dir; } inline PointType &Ori() { return _ori; } inline PointType &Dir() { return _dir; } /// The empty constructor Ray3() {}; /// The (a,b) constructor RayType(const PointType &a, const PointType &b) { _p0=a; _p1=b; }; /// Operator to compare two rays inline bool operator == ( LineType const & p ) const { return _ori==p._ori && _dir==p._dir; } /// Operator to dispare two rays inline bool operator != ( LineType const & p ) const { return _ori!=p._ori || _dir!=p._dir; } /// Projects a point on the ray (returns distance) /// projection exists iff result > 0 inline ScalarType Projection( const PointType &p ) const { ScalarType l = dire.SquaredNorm(); return ScalarType((p-_ori)*_dir/l); } ///set up of the line. void Set( const PointType & ori, const PointType & dir ) { _ori = ori; _dir=dir } /// calculates the point of parameter t on the ray. /// if t>0, point is on the ray inline PointType P( const ScalarType t ) const { return orig + dire * t; } /// normalizes direction field LineType &Normalize() { _dir.Normalize(); return *this;} static LineType &Normalize(LineType &p) { p.Normalize(); return p;} /// importer for different Ray types template inline void Import( const Ray3 & b ) { _ori.Import( b._ori); _dir.Import( b._dir); } }; // end class definition typedef Ray3 Ray3s; typedef Ray3 Ray3i; typedef Ray3 Ray3f; typedef Ray3 Ray3d; /*@}*/ } // end namespace #endif