#include #include #include #include #include #include #include #include #include using namespace vcg; using namespace tetra; using namespace tri; #include int main( int argc, char **argv ) { MyMesh tm=MyMesh(); UpdateTopology,vector > ut= UpdateTopology,vector >(); Allocator All= Allocator(); vector local_var=vector(); char* filename="sphere.ts"; tm.LoadTs(filename,1); ut.TTTopology(tm.vert,tm.tetra); ut.TestTTTopology(tm.vert,tm.tetra); ut.VTTopology(tm.vert,tm.tetra); All.AddVertices(tm,10,local_var); All.AddVertices(tm,10); ut.TestTTTopology(tm.vert,tm.tetra); MyTriMesh mesh; TriConverter tric=TriConverter(); tric.Convert(tm,mesh); }