Nico Pietroni
4283c2f651
some bug resolved on separatrix tracing
2015-06-02 11:54:39 +00:00
Nico Pietroni
b952d96711
Added support for tracing separatrix from singularities
2015-05-24 14:52:50 +00:00
Nico Pietroni
d58ac7ca03
templated parameter on VertexConstant function
2015-05-12 09:05:52 +00:00
Nico Pietroni
843c852523
correct template scalar type use in FaceSaturate function
2015-04-12 06:13:35 +00:00
Nico Pietroni
d68f4271bc
chenged SetFaceCrossVectorFromVert to take in consideration also magnitudo
2015-04-12 06:12:13 +00:00
Paolo Cignoni
f2d3ff160c
Added a RequirePerVertexMark to the init function of the collapse framework.
2015-03-24 17:57:40 +00:00
Paolo Cignoni
571c59c180
Removed the old stupid limitation of FF requirement for creating a sphere
2015-03-24 17:42:32 +00:00
Luigi Malomo
4d74a93851
minor changes
2015-03-18 19:48:03 +00:00
Luigi Malomo
8fe9f931c1
Fixed typo.
2015-03-16 14:31:48 +00:00
Luigi Malomo
20429b9801
Fixed wrong check for FF adj.
2015-03-16 14:06:09 +00:00
giorgiomarcias
d2b0ac56c7
Fixed a small bug causing not preservation of border vertex coordinates in some cases during polychord collapse.
2015-01-08 22:49:15 +00:00
giorgiomarcias
75534804cf
Using only the laplacian weight lapWeight for the matrix and 1 - lapWeight for the barycentric constraints in the implicit smoother (removed the unusefull face weight).
2015-01-07 21:22:34 +00:00
giorgiomarcias
c3bfe8f269
Added the possibility of passing the weights to set in the matrix of the implicit smoother.
2014-12-23 19:47:14 +00:00
giorgiomarcias
aafb13219e
Changed a wrong (fortunately not used) enum value.
2014-12-19 11:32:18 +00:00
giorgiomarcias
b179459e62
Fixed a weird bug that caused wrong check on self-intersections and polychord's adjacency.
2014-12-18 17:07:08 +00:00
Luigi Malomo
c722cedeaa
Fixed bug in VertexBorderFromFaceBorder function.
2014-12-10 00:55:37 +00:00
Nico Pietroni
f7a602625f
minor change to merge vertex coherently (keep the same global ordering of the vertices)
2014-12-08 15:13:32 +00:00
Nico Pietroni
9c85a56214
changed IsSingularByCross..
...
added OrientDirectionFaceCoherently
2014-12-08 15:12:29 +00:00
Paolo Cignoni
cca512c266
Added parameters to control the cylinder refinement to the BuildCylinderVertexShell functions
2014-12-05 03:25:52 +00:00
Paolo Cignoni
90e07822e5
Added BarycentricRelaxVoronoiSamples and QuadricRelaxVoronoiSamples
2014-12-04 16:04:20 +00:00
giorgiomarcias
8f04d22bb6
Added a per-face barycentric constraints weight. Removed some annoying warnings.
2014-11-30 19:32:17 +00:00
giorgiomarcias
6ecf866467
Removed some annoying warnings.
2014-11-30 19:31:35 +00:00
giorgiomarcias
ad7f96a642
Removed several unusefull asserts on polychord splitting.
2014-11-24 08:23:23 +00:00
giorgiomarcias
6e0fe4fb49
Changed the SplitPolychord method: now it handles any polychord, especially self-intersecting ones.
2014-11-15 17:55:46 +00:00
Paolo Cignoni
8959e68790
Small change still related to the normal -> trianglenormal renaming
2014-11-14 23:01:21 +00:00
Paolo Cignoni
1d79254dbc
Added PerVertexArea and PerFaceArea to collect vectors of areas from a mesh
2014-11-13 22:50:39 +00:00
Nico Pietroni
137e34a44f
first release version
2014-11-12 15:37:21 +00:00
Nico Pietroni
b4150e3e5c
2014-11-12 15:22:09 +00:00
Nico Pietroni
5f4726ca08
2014-11-12 15:21:27 +00:00
Paolo Cignoni
9d89004760
Updated to reflect the Normal() -> TriangleNormal() change
...
Updated to reflect the changes to the UpdateFlags (new function names ::VertexBorderFromFaceAdj ::VertexBorderFromFaceBorder)
2014-11-12 00:14:23 +00:00
Paolo Cignoni
4b0e72293f
Added ComputeValence function
2014-11-12 00:13:05 +00:00
Paolo Cignoni
6f4d33519b
Updated to reflect the changes to the UpdateFlags:
...
new function names ::VertexBorderFromFaceAdj ::VertexBorderFromFaceBorder
2014-11-12 00:12:32 +00:00
Paolo Cignoni
d6e5ff4512
Updated to reflect the changes to the UpdateFlags:
...
new function names ::VertexBorderFromFaceAdj ::VertexBorderFromFaceBorder
2014-11-12 00:12:10 +00:00
Paolo Cignoni
18d91de047
Updated to reflect the Normal() -> TriangleNormal() change
...
And added function to compute normals per polygonal faces
2014-11-12 00:09:58 +00:00
Paolo Cignoni
884795203c
Added VertexBorderFromFaceAdj function (needed for managing polymesh that do not have per face border bit)
2014-11-12 00:08:59 +00:00
giorgiomarcias
1f369bbf09
Added the option for selecting polychord loops only.
2014-11-07 15:38:00 +00:00
Nico Pietroni
8c93868ca7
major modification to works with constraints
2014-11-07 12:02:24 +00:00
Nico Pietroni
06bc9ba660
generalized to polygonal faces
2014-11-07 11:42:10 +00:00
Nico Pietroni
d93bfe908f
changed reference to vertex function in order to compile with polygonal faces
2014-11-07 11:41:41 +00:00
Paolo Cignoni
177cf43069
Added two other meshAssert tests (quads and tris)
2014-11-06 15:10:00 +00:00
giorgiomarcias
e1027dedb5
Added method to find all polychords on a mesh (returns the list of Pos's, one for each polychord start edge).
2014-11-06 11:04:19 +00:00
Nico Pietroni
66bd26ed70
minor warning corrected
2014-11-05 19:25:57 +00:00
Nico Pietroni
505fa04c73
Changed per vertex nomal computation to works with polygons
2014-11-05 19:24:46 +00:00
Nico Pietroni
f115db004c
major changes in UpdateSingularByCross, used the additional parameter to set if a vertex is singular or not
2014-11-05 19:23:42 +00:00
Paolo Cignoni
e29b6f4a46
More refactoring of implicit smooting class
2014-11-05 17:23:13 +00:00
Paolo Cignoni
eb2b5e7fa5
refactoring to remove quality
2014-11-05 16:22:06 +00:00
Paolo Cignoni
d03a5a97d2
First version of the implicit smoother
2014-11-05 15:48:34 +00:00
Paolo Cignoni
db53a1ff06
Cleaned up harmonic.h (added standard header, needed meshassert)
2014-11-03 15:00:06 +00:00
Paolo Cignoni
e1a327e556
added a missing include callback.h
2014-11-03 14:59:07 +00:00
Paolo Cignoni
b328a5f94a
Added the new mechanism for run time checking of mesh adequacy to a given algorithm.
...
While the many RequireXXX functions allow to check the static correctness of a mesh and
have a O(1) complexity, in many cases we need to run more complex checks to be sure that
the subsequent algorithm can run without issues.
Typical cases are the fact that there are no unreferenced vertices (NoUnreferencedVertex)
or a given adjacency is correctly initialized (and not only statically present as a type component).
2014-11-03 14:50:37 +00:00