diff --git a/vcg/simplex/face/base.h b/vcg/simplex/face/base.h index 8758e252..f303e4aa 100644 --- a/vcg/simplex/face/base.h +++ b/vcg/simplex/face/base.h @@ -24,6 +24,9 @@ History $Log: not supported by cvs2svn $ +Revision 1.8 2004/05/06 09:06:59 pietroni +changed names to topology functions + Revision 1.7 2004/05/04 02:46:23 ganovelli added function Dist @@ -56,6 +59,9 @@ First commit... #include namespace vcg { +class DUMMYEDGETYPE; +class DUMMYFACETYPE; +class DUMMYTETRATYPE; /** \ingroup face @@ -64,7 +70,7 @@ namespace vcg { This is the base class for definition of a face of the mesh. @param FVTYPE (Templete Parameter) Specifies the vertex class type. */ -template > class FACE_TYPE +template > class FACE_TYPE { public: /// The base type of the face @@ -440,20 +446,20 @@ const Color4b WC(const int i) const protected: #if defined(__VCGLIB_FACE_AF) /// Vector of face pointer, it's used to indicate the adjacency relations (defines if FACE_A is defined) - FACE_TYPE *_ffp[3]; // Facce adiacenti + FFTYPE *_ffp[3]; // Facce adiacenti /// Index of the face in the arrival face char _ffi[4]; #endif #ifdef __VCGLIB_FACE_AV ///Vettore di puntatori a faccia, utilizzato per indicare le adiacenze vertice faccia - FACE_TYPE *_fvp[3]; + FFTYPE *_fvp[3]; char _fvi[3]; #endif #ifdef __VCGLIB_FACE_AS ///Vettore di puntatori a faccia, utilizzato per indicare le adiacenze vertice faccia - FACE_TYPE *fs[3]; + FFTYPE *fs[3]; char zs[3]; #endif public: @@ -464,7 +470,7 @@ public: /** Return the pointer to the j-th adjacent face. @param j Index of the edge. */ - inline FACE_TYPE * & FFp( const int j ) + inline FFTYPE * & FFp( const int j ) { assert( (_flags & DELETED) == 0 ); assert( (_flags & NOTREAD) == 0 ); @@ -477,12 +483,12 @@ public: return fs[j]; #else assert(0); - static FACE_TYPE *dum=0; + static FFTYPE *dum=0; return dum; #endif } - inline const FACE_TYPE * const & FFp( const int j ) const + inline const FFTYPE * const & FFp( const int j ) const { assert( (_flags & DELETED) == 0 ); assert( (_flags & NOTREAD) == 0 ); @@ -494,19 +500,19 @@ public: return fs[j]; #else assert(0); - return (FACE_TYPE *)this; + return (FFTYPE *)this; #endif } - inline FACE_TYPE * & F1( const int j ) { return F((j+1)%3);} - inline FACE_TYPE * & F2( const int j ) { return F((j+2)%3);} - inline const FACE_TYPE * const& F1( const int j ) const { return F((j+1)%3);} - inline const FACE_TYPE * const& F2( const int j ) const { return F((j+2)%3);} + inline FFTYPE * & F1( const int j ) { return F((j+1)%3);} + inline FFTYPE * & F2( const int j ) { return F((j+2)%3);} + inline const FFTYPE * const& F1( const int j ) const { return F((j+1)%3);} + inline const FFTYPE * const& F2( const int j ) const { return F((j+2)%3);} /** Return the pointer to the j-th adjacent face. @param j Index of the edge. */ - inline FACE_TYPE * & UberF( const int j ) + inline FFTYPE * & UberF( const int j ) { assert(j>=0); assert(j<3); @@ -516,11 +522,11 @@ public: return fs[j]; #else assert(0); // if you stop here you are probably trying to use FF topology in a face without it - return *((FACE_TYPE **)(_flags)); + return *((FFTYPE **)(_flags)); #endif } - inline const FACE_TYPE * const & UberF( const int j ) const + inline const FFTYPE * const & UberF( const int j ) const { assert(j>=0); assert(j<3); @@ -530,12 +536,12 @@ public: return fs[j]; #else assert(0); // if you stop here you are probably trying to use FF topology in a face without it - return *((FACE_TYPE **)(_flags)); + return *((FFTYPE **)(_flags)); #endif } - inline FACE_TYPE * & FVp( const int j ) + inline FFTYPE * & VFp( const int j ) { assert( (_flags & DELETED) == 0 ); assert( (_flags & NOTREAD) == 0 ); @@ -548,11 +554,11 @@ public: return fs[j]; #else assert(0); // you are probably trying to use VF topology in a vertex without it - return *((FACE_TYPE **)(_flags)); + return *((FFTYPE **)(_flags)); #endif } - inline const FACE_TYPE * const & FVp( const int j ) const + inline const FFTYPE * const & VFp( const int j ) const { assert( (_flags & DELETED) == 0 ); assert( (_flags & NOTREAD) == 0 ); @@ -564,7 +570,7 @@ public: return fs[j]; #else assert(0); - return (FACE_TYPE *)this; + return (FFTYPE *)this; #endif } @@ -637,7 +643,7 @@ public: } - inline char & FVi( const int j ) + inline char & VFi( const int j ) { assert( (_flags & DELETED) == 0 ); assert( (_flags & NOTREAD) == 0 ); @@ -654,7 +660,7 @@ public: #endif } - inline const char & FVi( const int j ) const + inline const char & VFi( const int j ) const { assert( (_flags & DELETED) == 0 ); assert( (_flags & NOTREAD) == 0 ); @@ -938,7 +944,7 @@ static bool HasWedgeNormal() { //@} /// operator to compare two faces - inline bool operator == ( const FACE_TYPE & f ) const { + inline bool operator == ( const FFTYPE & f ) const { for(int i=0; i<3; ++i) if( (V(i) != f.V(0)) && (V(i) != f.V(1)) && (V(i) != f.V(2)) ) return false;