From f20540d563a1860381cddf5b081cb0d3b18fb37b Mon Sep 17 00:00:00 2001 From: Paolo Cignoni Date: Sun, 17 Jul 2016 16:48:25 +0200 Subject: [PATCH] Corrected a Meshlab leftover (Scalarm->ScalarType --- vcg/complex/algorithms/update/color.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/vcg/complex/algorithms/update/color.h b/vcg/complex/algorithms/update/color.h index c4121f6a..95ddc5aa 100644 --- a/vcg/complex/algorithms/update/color.h +++ b/vcg/complex/algorithms/update/color.h @@ -400,7 +400,7 @@ static void PerVertexPerlinNoise(MeshType& m, CoordType period, CoordType offset Simple Perlin color mixing. Color 1 and 2 are mixed according the perlin noise function, with period and offset. */ -static void PerVertexPerlinColoring(MeshType& m, Scalarm period, CoordType offset = CoordType(0, 0, 0), Color4b color1 = Color4b(0, 0, 0, 255), Color4b color2 = Color4b(255, 255, 255, 255), bool onSelected = false) +static void PerVertexPerlinColoring(MeshType& m, ScalarType period, CoordType offset = CoordType(0, 0, 0), Color4b color1 = Color4b::Black, Color4b color2 = Color4b::White, bool onSelected = false) { RequirePerVertexColor(m);