From f1ea75bbe808871216be39aaa923fb37f01cba8b Mon Sep 17 00:00:00 2001 From: cignoni Date: Wed, 21 Apr 2004 14:22:27 +0000 Subject: [PATCH] Initial Commit --- vcg/space/intersection3.h | 70 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 70 insertions(+) create mode 100644 vcg/space/intersection3.h diff --git a/vcg/space/intersection3.h b/vcg/space/intersection3.h new file mode 100644 index 00000000..5c8fa7e6 --- /dev/null +++ b/vcg/space/intersection3.h @@ -0,0 +1,70 @@ +/**************************************************************************** +* VCGLib o o * +* Visual and Computer Graphics Library o o * +* _ O _ * +* Copyright(C) 2004 \/)\/ * +* Visual Computing Lab /\/| * +* ISTI - Italian National Research Council | * +* \ * +* All rights reserved. * +* * +* This program is free software; you can redistribute it and/or modify * +* it under the terms of the GNU General Public License as published by * +* the Free Software Foundation; either version 2 of the License, or * +* (at your option) any later version. * +* * +* This program is distributed in the hope that it will be useful, * +* but WITHOUT ANY WARRANTY; without even the implied warranty of * +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * +* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * +* for more details. * +* * +****************************************************************************/ +/**************************************************************************** + History + +$Log: not supported by cvs2svn $ + +****************************************************************************/ + + + +#ifndef __VCGLIB_INTERSECTION_3 +#define __VCGLIB_INTERSECTION_3 + +#include + +namespace vcg { +// sphere line + +template +inline bool Intersection( const Sphere3 & sp, const Line3 & li, Point3 & p0,Point3 & p1 ){ + + // Per prima cosa si sposta il sistema di riferimento + // fino a portare il centro della sfera nell'origine + Point3 neworig=li.Origin()-sp.Center(); + // poi si risolve il sistema di secondo grado (con maple...) + T t1 = li.Direction().x()*li.Direction().x(); + T t2 = li.Direction().y()*li.Direction().y(); + T t3 = li.Direction().z()*li.Direction().z(); + T t6 = neworig.y()*li.Direction().y(); + T t7 = neworig.x()*li.Direction().x(); + T t8 = neworig.z()*li.Direction().z(); + T t15 = sp.Radius()*sp.Radius(); + T t17 = neworig.z()*neworig.z(); + T t19 = neworig.y()*neworig.y(); + T t21 = neworig.x()*neworig.x(); + T t28 = 2.0*t7*t6+2.0*t6*t8+2.0*t7*t8+t1*t15-t1*t17-t1*t19-t2*t21+t2*t15-t2*t17-t3*t21+t3*t15-t3*t19; + if(t28<0) return false; + T t29 = sqrt(t28); + T val0 = 1/(t1+t2+t3)*(-t6-t7-t8+t29); + T val1 = 1/(t1+t2+t3)*(-t6-t7-t8-t29); + + p0=li.P(val0); + p1=li.P(val1); +return true; +} + + +} // end namespace +#endif \ No newline at end of file