Added TriangleTriangleIntersect2D function

This commit is contained in:
Nico Pietroni 2011-04-01 16:13:34 +00:00
parent cf619d282b
commit ed6221e993
1 changed files with 298 additions and 260 deletions

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@ -1,27 +1,27 @@
/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
/****************************************************************************
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Revision 1.6 2007/05/08 12:11:58 pietroni
@ -45,28 +45,28 @@ added circle-line intersection
namespace vcg {
/** \addtogroup space */
/*@{*/
/**
/** \addtogroup space */
/*@{*/
/**
Function computing the intersection between couple of geometric primitives in
2 dimension
*/
*/
/// return true if the algle is convex (right rotation)
template<class SCALAR_TYPE>
/// return true if the algle is convex (right rotation)
template<class SCALAR_TYPE>
inline bool Convex(const Point2<SCALAR_TYPE> & p0,const Point2<SCALAR_TYPE> & p1,const Point2<SCALAR_TYPE> & p2)
{
{
const SCALAR_TYPE EPS= SCALAR_TYPE(1e-8);
return (((p0-p1)^(p2-p1))<=EPS);
}
}
///return if exist the intersection point
///between 2 lines in a 2d plane
template<class SCALAR_TYPE>
inline bool LineLineIntersection(const vcg::Line2<SCALAR_TYPE> & l0,
///return if exist the intersection point
///between 2 lines in a 2d plane
template<class SCALAR_TYPE>
inline bool LineLineIntersection(const vcg::Line2<SCALAR_TYPE> & l0,
const vcg::Line2<SCALAR_TYPE> & l1,
Point2<SCALAR_TYPE> &p)
{
{
const SCALAR_TYPE Eps= SCALAR_TYPE(1e-8);
///first line
SCALAR_TYPE x1=l0.Origin().X();
@ -95,15 +95,15 @@ inline bool LineLineIntersection(const vcg::Line2<SCALAR_TYPE> & l0,
p.X()=numx/den;
p.Y()=numy/den;
return true;
}
}
///return if exist the intersection point
///between 2 lines in a 2d plane
template<class SCALAR_TYPE>
inline bool RayLineIntersection(const vcg::Line2<SCALAR_TYPE> & l,
///return if exist the intersection point
///between 2 lines in a 2d plane
template<class SCALAR_TYPE>
inline bool RayLineIntersection(const vcg::Line2<SCALAR_TYPE> & l,
const vcg::Ray2<SCALAR_TYPE> & r,
Point2<SCALAR_TYPE> &p)
{
{
///construct line from ray
vcg::Line2<SCALAR_TYPE> l_test;
l_test.Set(r.Origin(),r.Direction());
@ -112,15 +112,15 @@ inline bool RayLineIntersection(const vcg::Line2<SCALAR_TYPE> & l,
Point2<SCALAR_TYPE> dir=p-r.Origin();
dir.Normalize();
return (dir*r.Direction()>0);
}
}
/// interseciton between point and triangle
template<class SCALAR_TYPE>
inline bool RaySegmentIntersection(const vcg::Ray2<SCALAR_TYPE> & r,
/// interseciton between point and triangle
template<class SCALAR_TYPE>
inline bool RaySegmentIntersection(const vcg::Ray2<SCALAR_TYPE> & r,
const vcg::Segment2<SCALAR_TYPE> &seg,
Point2<SCALAR_TYPE> &p_inters)
{
{
///first compute intersection between lines
vcg::Line2<SCALAR_TYPE> line2;
line2.SetOrigin(seg.P0());
@ -135,14 +135,14 @@ inline bool RaySegmentIntersection(const vcg::Ray2<SCALAR_TYPE> & r,
SCALAR_TYPE d1=(seg.P0()-p_inters).Norm();
SCALAR_TYPE lenght=(seg.P0()-seg.P1()).Norm();
return ((d0<lenght)&&(d1<lenght));
}
}
/// interseciton between point and triangle
template<class SCALAR_TYPE>
inline bool LineSegmentIntersection(const vcg::Line2<SCALAR_TYPE> & line,
/// interseciton between point and triangle
template<class SCALAR_TYPE>
inline bool LineSegmentIntersection(const vcg::Line2<SCALAR_TYPE> & line,
const vcg::Segment2<SCALAR_TYPE> &seg,
Point2<SCALAR_TYPE> &p_inters)
{
{
///first compute intersection between lines
vcg::Line2<SCALAR_TYPE> line2;
line2.SetOrigin(seg.P0());
@ -157,14 +157,14 @@ inline bool LineSegmentIntersection(const vcg::Line2<SCALAR_TYPE> & line,
SCALAR_TYPE d1=(seg.P0()-p_inters).Norm();
SCALAR_TYPE lenght=(seg.P0()-seg.P1()).Norm();
return ((d0<lenght)&&(d1<lenght));
}
}
/// interseciton between point and triangle
template<class SCALAR_TYPE>
inline bool SegmentSegmentIntersection(const vcg::Segment2<SCALAR_TYPE> &seg0,
/// interseciton between point and triangle
template<class SCALAR_TYPE>
inline bool SegmentSegmentIntersection(const vcg::Segment2<SCALAR_TYPE> &seg0,
const vcg::Segment2<SCALAR_TYPE> &seg1,
Point2<SCALAR_TYPE> &p_inters)
{
{
vcg::Line2<SCALAR_TYPE> l0,l1;
l0.SetOrigin(seg0.P0());
@ -192,11 +192,11 @@ inline bool SegmentSegmentIntersection(const vcg::Segment2<SCALAR_TYPE> &seg0,
return true;
}
/// interseciton between point and triangle
template<class SCALAR_TYPE>
}
/// interseciton between point and triangle
template<class SCALAR_TYPE>
inline bool IsInsideTrianglePoint( const Triangle2<SCALAR_TYPE> & t,const Point2<SCALAR_TYPE> & p)
{
{
Point2<SCALAR_TYPE> p0=t.P0(0);
Point2<SCALAR_TYPE> p1=t.P0(1);
Point2<SCALAR_TYPE> p2=t.P0(2);
@ -214,10 +214,48 @@ template<class SCALAR_TYPE>
std::swap<Point2<SCALAR_TYPE> >(p1,p2);
return((Convex(p,p0,p1))&&(Convex(p,p1,p2))&&(Convex(p,p2,p0)));
//return((Convex(p,p0,p1))&&(Convex(p,p1,p2))&&(Convex(p,p2,p0)));
}
}
//intersection between a circle and a line
template<class ScalarType>
template<class ScalarType>
bool TriangleTriangleIntersect2D(const vcg::Triangle2<ScalarType> &tr0,
const vcg::Triangle2<ScalarType> &tr1)
{
///test BBox Intersection
vcg::Box2<ScalarType> bbtr0;
bbtr0.Add(tr0.P(0));
bbtr0.Add(tr0.P(1));
bbtr0.Add(tr0.P(2));
vcg::Box2<ScalarType> bbtr1;
bbtr1.Add(tr1.P(0));
bbtr1.Add(tr1.P(1));
bbtr1.Add(tr1.P(2));
if (!bbtr0.Collide(bbtr1)) return false;
///test vertex in face
for (int i=0;i<3;i++)
{
bool inside0=vcg::IsInsideTrianglePoint(tr0,tr1.P(i));
bool inside1=vcg::IsInsideTrianglePoint(tr1,tr0.P(i));
if (inside0 || inside1) return true;
}
///test segment
///to segment intersection
for (int i=0;i<3;i++)
{
for (int j=0;j<3;j++)
{
if (i>j) continue;
vcg::Segment2<ScalarType> seg0=vcg::Segment2<ScalarType>(tr0.P(i),tr0.P((i+1)%3));
vcg::Segment2<ScalarType> seg1=vcg::Segment2<ScalarType>(tr1.P(j),tr1.P((j+1)%3));
vcg::Point2<ScalarType> p_inters;
bool intersect=SegmentSegmentIntersection(seg0,seg1,p_inters);
if (intersect) return true;
}
}
return false;
}
//intersection between a circle and a line
template<class ScalarType>
inline bool CircleLineIntersection(const vcg::Line2<ScalarType> & line,
const vcg::Point2<ScalarType> &center,
const ScalarType &radius,
@ -255,6 +293,6 @@ template<class ScalarType>
return true;
}
}
/*@}*/
/*@}*/
} // end namespace
#endif