diff --git a/vcg/complex/algorithms/point_sampling.h b/vcg/complex/algorithms/point_sampling.h index c570b35d..bc33cff1 100644 --- a/vcg/complex/algorithms/point_sampling.h +++ b/vcg/complex/algorithms/point_sampling.h @@ -775,7 +775,7 @@ enum EdgeSamplingStrategy /// For each component of length we place on it floor(L/radius)+1 samples. /// (if conservative argument is false we place ceil(L/radius)+1 samples) /// -static void EdgeMeshUniform(MeshType &m, VertexSampler &ps, float radius, SurfaceSampling::EdgeSamplingStrategy strategy = 0) +static void EdgeMeshUniform(MeshType &m, VertexSampler &ps, float radius, EdgeSamplingStrategy strategy = Floor) { tri::RequireEEAdjacency(m); tri::RequireCompactness(m);