const getFovFromFocal in shot.h
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@ -127,7 +127,7 @@ public:
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void SetViewPoint(const vcg::Point3<S> & viewpoint);
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void SetViewPoint(const vcg::Point3<S> & viewpoint);
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/// GET fov from focal
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/// GET fov from focal
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float GetFovFromFocal();
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float GetFovFromFocal() const;
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/// look at (point+up)
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/// look at (point+up)
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void LookAt(const vcg::Point3<S> & point,const vcg::Point3<S> & up);
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void LookAt(const vcg::Point3<S> & point,const vcg::Point3<S> & up);
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@ -256,7 +256,7 @@ void Shot<S,RotationType>::SetViewPoint(const vcg::Point3<S> & viewpoint)
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/// GET fov from focal
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/// GET fov from focal
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template <class S, class RotationType>
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template <class S, class RotationType>
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float Shot<S,RotationType>::GetFovFromFocal()
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float Shot<S,RotationType>::GetFovFromFocal() const
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{
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{
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double viewportYMm= Intrinsics.PixelSizeMm[1]* Intrinsics.ViewportPx[1];
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double viewportYMm= Intrinsics.PixelSizeMm[1]* Intrinsics.ViewportPx[1];
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return 2*(vcg::math::ToDeg(atanf(viewportYMm/(2*Intrinsics.FocalMm))));
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return 2*(vcg::math::ToDeg(atanf(viewportYMm/(2*Intrinsics.FocalMm))));
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