From cfba5001fdb905053a659ddf91ad65d71054f4a4 Mon Sep 17 00:00:00 2001 From: cignoni Date: Tue, 31 Jul 2012 09:15:20 +0000 Subject: [PATCH] Disambiguate function name PerVertexWeighted -> PerVertexNelsonMaxWeighted --- vcg/complex/algorithms/update/normal.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/vcg/complex/algorithms/update/normal.h b/vcg/complex/algorithms/update/normal.h index 0dc5002e..d8711e49 100644 --- a/vcg/complex/algorithms/update/normal.h +++ b/vcg/complex/algorithms/update/normal.h @@ -167,7 +167,7 @@ static void PerVertexAngleWeighted(ComputeMeshType &m) The weight for each wedge is the cross product of the two edge over the product of the square of the two edge lengths. According to the original paper it is perfect only for spherical surface, but it should perform well... */ -static void PerVertexWeighted(ComputeMeshType &m) +static void PerVertexNelsonMaxWeighted(ComputeMeshType &m) { assert(HasPerVertexNormal(m));