From ac9f0d1452af533c55a5cfc7458c12da6d8e7424 Mon Sep 17 00:00:00 2001 From: cignoni Date: Fri, 15 Oct 2010 09:12:54 +0000 Subject: [PATCH] removed a couple of CMeshO types that surfaced when moving stuff from meshlab to vcg --- vcg/complex/trimesh/refine_loop.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/vcg/complex/trimesh/refine_loop.h b/vcg/complex/trimesh/refine_loop.h index e689edbd..180a540c 100644 --- a/vcg/complex/trimesh/refine_loop.h +++ b/vcg/complex/trimesh/refine_loop.h @@ -557,7 +557,7 @@ bool RefineOddEvenE(MESH_TYPE &m, ODD_VERT odd, EVEN_VERT even, PREDICATE edgePr int j = 0; // di texture per wedge (uno per ogni edge) - ValenceAttr valence = vcg::tri::Allocator::AddPerVertexAttribute(m); + ValenceAttr valence = vcg::tri::Allocator:: template AddPerVertexAttribute(m); odd.setValenceAttr(&valence); even.setValenceAttr(&valence); @@ -606,7 +606,7 @@ bool RefineOddEvenE(MESH_TYPE &m, ODD_VERT odd, EVEN_VERT even, PREDICATE edgePr odd.setValenceAttr(0); even.setValenceAttr(0); - vcg::tri::Allocator::DeletePerVertexAttribute(m, valence); + vcg::tri::Allocator::DeletePerVertexAttribute(m, valence); return true; }