Bug fixing in the PickFace function
Bug fixing in the projection of the vertices near to the plane of the projection point
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8efebae360
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@ -28,6 +28,7 @@
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#include <algorithm>
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#include "gl_type_name.h"
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namespace vcg{
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template <class MESH_TYPE>
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@ -183,6 +184,7 @@ public:
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reg.Add(CoordType(x - width / ScalarType(2.0), y - height / ScalarType(2.0), ScalarType(-1.0)));
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reg.Add(CoordType(x + width / ScalarType(2.0), y + height / ScalarType(2.0), ScalarType(1.0)));
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if ((M != lastM) || (&m != lastm) || (pVec.size() != m.VN()))
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{
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FillProjectedVector(m, pVec, M, viewportF);
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@ -197,7 +199,7 @@ public:
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const CoordType &p0 = pVec[tri::Index(m, m.face[i].V(0))];
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const CoordType &p1 = pVec[tri::Index(m, m.face[i].V(1))];
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const CoordType &p2 = pVec[tri::Index(m, m.face[i].V(2))];
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if ((p0[2] > -1.0f) && (p1[2] > -1.0f) && (p2[2] > -1.0f) && IntersectionTriangleBox(reg, p0, p1, p2))
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result.push_back(&m.face[i]);
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}
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}
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