diff --git a/vcg/complex/algorithms/update/bounding.h b/vcg/complex/algorithms/update/bounding.h index bf4501ba..8cd70275 100644 --- a/vcg/complex/algorithms/update/bounding.h +++ b/vcg/complex/algorithms/update/bounding.h @@ -19,34 +19,6 @@ * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * -****************************************************************************/ - -// marco: removed types FaceType, FacePointer, FaceIterator to allow the use of this method from vertex meshes - - -/**************************************************************************** - History - -$Log: not supported by cvs2svn $ -Revision 1.2 2004/09/15 11:16:27 ganovelli -changed P() to cP() - -Revision 1.1 2004/04/05 11:56:13 cignoni -First working version! - -Revision 1.2 2004/03/12 15:22:19 cignoni -Written some documentation and added to the trimes doxygen module - -Revision 1.1 2004/03/05 10:59:24 cignoni -Changed name from plural to singular (normals->normal) - -Revision 1.1 2004/03/04 00:05:50 cignoni -First working version! - -Revision 1.1 2004/02/19 13:11:06 cignoni -Initial commit - - ****************************************************************************/ #ifndef __VCG_TRI_UPDATE_BOUNDING #define __VCG_TRI_UPDATE_BOUNDING @@ -55,13 +27,8 @@ namespace vcg { namespace tri { /// \ingroup trimesh - /// \headerfile bounding.h vcg/complex/algorithms/update/bounding.h - -/// \brief Management, updating and computation of per-vertex and per-face normals. -/** -This class is used to compute or update the normals that can be stored in the vertex or face component of a mesh. -*/ +/// \brief This class is used to compute or update the bounding box of a mesh.. template class UpdateBounding @@ -73,15 +40,13 @@ typedef typename MeshType::VertexType VertexType; typedef typename MeshType::VertexPointer VertexPointer; typedef typename MeshType::VertexIterator VertexIterator; -/// \brief Calculates the bounding box of the \code \endcode m +/// \brief Calculates the bounding box of the given mesh m static void Box(ComputeMeshType &m) { m.bbox.SetNull(); - VertexIterator vi; - for(vi = m.vert.begin(); vi != m.vert.end(); ++vi) + for(VertexIterator vi = m.vert.begin(); vi != m.vert.end(); ++vi) if( !(*vi).IsD() ) m.bbox.Add((*vi).cP()); - }