diff --git a/wrap/glw/common.h b/wrap/glw/common.h index 232caaa7..c84c27e5 100644 --- a/wrap/glw/common.h +++ b/wrap/glw/common.h @@ -11,6 +11,7 @@ #define GLW_CHECK_GL_ERROR GLW_ASSERT(glGetError() == GL_NO_ERROR) #define GLW_CHECK_GL_READ_FRAMEBUFFER_STATUS GLW_ASSERT(glCheckFramebufferStatus(GL_READ_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE) #define GLW_CHECK_GL_DRAW_FRAMEBUFFER_STATUS GLW_ASSERT(glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE) +#define GLW_CHECK_GL_FRAMEBUFFER_STATUS GLW_ASSERT(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE) namespace glw { diff --git a/wrap/glw/renderbuffer.h b/wrap/glw/renderbuffer.h index 43c359e4..7f1e366f 100644 --- a/wrap/glw/renderbuffer.h +++ b/wrap/glw/renderbuffer.h @@ -111,7 +111,7 @@ class Renderbuffer : public Renderable, public SafeRenderbuffer glGetIntegerv(GL_RENDERBUFFER_BINDING, &boundName); glGenRenderbuffers(1, &(this->m_name)); - this->setBinding(GL_RENDERBUFFER_BINDING, 0); + this->setBinding(GL_RENDERBUFFER, 0); this->bind(); this->allocate(args.format, args.width, args.height);