diff --git a/vcg/complex/algorithms/update/normal.h b/vcg/complex/algorithms/update/normal.h index 990a16e6..cedd0434 100644 --- a/vcg/complex/algorithms/update/normal.h +++ b/vcg/complex/algorithms/update/normal.h @@ -168,7 +168,7 @@ static void PerFace(ComputeMeshType &m) RequirePerFaceNormal(m); for(FaceIterator f=m.face.begin();f!=m.face.end();++f) if( !(*f).IsD() ) - f->N() = TriangleNormal(*f).Normalize(); + f->N() = TriangleNormal(*f); }