export point3f/d vertex attribute works ply files
This commit is contained in:
parent
4001b5aa34
commit
6509139fc6
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@ -34,20 +34,20 @@
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#include<wrap/io_trimesh/io_ply.h>
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#include<wrap/io_trimesh/precision.h>
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#include<vcg/container/simple_temporary_data.h>
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#include <vcg/complex/base.h>
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#include <stdio.h>
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namespace vcg {
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namespace tri {
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namespace io {
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namespace tri {
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namespace io {
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template <class SaveMeshType>
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class ExporterPLY
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{
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template <class SaveMeshType>
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class ExporterPLY
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{
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// Si occupa di convertire da un tipo all'altro.
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// usata nella saveply per matchare i tipi tra stotype e memtype.
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// Ad es se in memoria c'e' un int e voglio salvare un float
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@ -68,7 +68,7 @@ namespace vcg {
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}
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}
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public:
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public:
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typedef ::vcg::ply::PropDescriptor PropDescriptor ;
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typedef typename SaveMeshType::ConstVertexPointer VertexPointer;
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typedef typename SaveMeshType::ScalarType ScalarType;
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@ -118,9 +118,8 @@ namespace vcg {
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fprintf(fpout,
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"ply\n"
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"format %s 1.0\n"
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"comment VCGLIB generated\n"
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,h
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);
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"comment VCGLIB generated\n" ,
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h);
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if (((pi.mask & Mask::IOM_WEDGTEXCOORD) != 0) || ((pi.mask & Mask::IOM_VERTTEXCOORD) != 0))
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{
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@ -178,8 +177,7 @@ namespace vcg {
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if( HasPerVertexFlags(m) &&( pi.mask & Mask::IOM_VERTFLAGS) )
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{
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fprintf(fpout,
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"property int flags\n"
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);
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"property int flags\n");
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}
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if( HasPerVertexColor(m) && (pi.mask & Mask::IOM_VERTCOLOR) )
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@ -188,8 +186,7 @@ namespace vcg {
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"property uchar red\n"
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"property uchar green\n"
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"property uchar blue\n"
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"property uchar alpha\n"
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);
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"property uchar alpha\n");
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}
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if( HasPerVertexQuality(m) && (pi.mask & Mask::IOM_VERTQUALITY) )
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@ -207,31 +204,42 @@ namespace vcg {
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{
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fprintf(fpout,
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"property float texture_u\n"
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"property float texture_v\n"
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);
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"property float texture_v\n");
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}
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for(size_t i=0;i<pi.VertDescriptorVec.size();i++){
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if (!pi.VertDescriptorVec[i].islist) {
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fprintf(
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fpout,
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"property %s %s\n",
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pi.VertDescriptorVec[i].stotypename(),
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pi.VertDescriptorVec[i].propname.c_str());
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}
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else {
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fprintf(
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fpout,
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"property list %s %s %s\n",
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pi.VertDescriptorVec[i].stotype2name(),
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pi.VertDescriptorVec[i].stotypename(),
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pi.VertDescriptorVec[i].propname.c_str());
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}
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}
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for(size_t i=0;i<pi.VertDescriptorVec.size();i++)
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fprintf(fpout,"property %s %s\n",pi.VertDescriptorVec[i].stotypename(),pi.VertDescriptorVec[i].propname.c_str());
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fprintf(fpout,
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"element face %d\n"
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"property list uchar int vertex_indices\n"
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,m.fn
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);
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"property list uchar int vertex_indices\n",
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m.fn );
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if(HasPerFaceFlags(m) && (pi.mask & Mask::IOM_FACEFLAGS) )
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{
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fprintf(fpout,
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"property int flags\n"
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);
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"property int flags\n");
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}
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if( (HasPerWedgeTexCoord(m) && pi.mask & Mask::IOM_WEDGTEXCOORD ) ||
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(HasPerVertexTexCoord(m) && (!HasPerWedgeTexCoord(m)) && pi.mask & Mask::IOM_WEDGTEXCOORD ) ) // Note that you can save VT as WT if you really really want it...
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{
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fprintf(fpout,
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"property list uchar float texcoord\n"
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);
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"property list uchar float texcoord\n" );
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}
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// The texture index information has to be saved for each face (if necessary) both for PerVert and PerWedg
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if( saveTexIndexFlag &&
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@ -242,25 +250,24 @@ namespace vcg {
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)
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{
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fprintf(fpout,
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"property int texnumber\n"
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);
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"property int texnumber\n");
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}
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if( HasPerFaceColor(m) && (pi.mask & Mask::IOM_FACECOLOR) )
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{
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fprintf(fpout,
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fprintf(
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fpout,
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"property uchar red\n"
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"property uchar green\n"
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"property uchar blue\n"
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"property uchar alpha\n"
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);
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"property uchar alpha\n");
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}
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if ( HasPerWedgeColor(m) && (pi.mask & Mask::IOM_WEDGCOLOR) )
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{
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fprintf(fpout,
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"property list uchar float color\n"
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);
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fprintf(
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fpout,
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"property list uchar float color\n");
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}
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if (HasPerFaceNormal(m) && (pi.mask & Mask::IOM_FACENORMAL))
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@ -281,12 +288,9 @@ namespace vcg {
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fprintf(fpout,"property %s %s\n",pi.FaceDescriptorVec[i].stotypename(),pi.FaceDescriptorVec[i].propname.c_str());
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// Saving of edges is enabled if requested
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if( m.en>0 && (pi.mask & Mask::IOM_EDGEINDEX) )
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fprintf(fpout,
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"element edge %d\n"
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"property int vertex1\n"
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"property int vertex2\n"
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,m.en
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);
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fprintf(
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fpout,
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"element edge %d\n" "property int vertex1\n""property int vertex2\n",m.en);
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fprintf(fpout, "end_header\n" );
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// Salvataggio camera
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@ -366,12 +370,15 @@ namespace vcg {
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std::vector<typename SaveMeshType:: template ConstPerVertexAttributeHandle<short > > thsv(pi.VertDescriptorVec.size());
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std::vector<typename SaveMeshType:: template ConstPerVertexAttributeHandle<char > > thcv(pi.VertDescriptorVec.size());
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std::vector<typename SaveMeshType:: template ConstPerVertexAttributeHandle<unsigned char> > thuv(pi.VertDescriptorVec.size());
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std::vector<typename SaveMeshType:: template ConstPerVertexAttributeHandle<vcg::Point3f> > thp3fv(pi.VertDescriptorVec.size());
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std::vector<typename SaveMeshType:: template ConstPerVertexAttributeHandle<vcg::Point3d> > thp3dv(pi.VertDescriptorVec.size());
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for(size_t i=0;i<pi.VertDescriptorVec.size();i++)
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{
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if(!pi.VertAttrNameVec.empty() && !pi.VertAttrNameVec[i].empty())
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{ // trying to use named attribute to retrieve the value to store
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assert(vcg::tri::HasPerVertexAttribute(m,pi.VertAttrNameVec[i]));
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if (!pi.VertDescriptorVec[i].islist){
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switch (pi.VertDescriptorVec[i].stotype1)
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{
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case ply::T_FLOAT : thfv[i] = vcg::tri::Allocator<SaveMeshType>::template FindPerVertexAttribute<float>(m,pi.VertAttrNameVec[i]); break;
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@ -383,6 +390,15 @@ namespace vcg {
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default : assert(0);
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}
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}
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else {
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switch (pi.VertDescriptorVec[i].stotype1)
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{
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case ply::T_FLOAT : thp3fv[i] = vcg::tri::Allocator<SaveMeshType>::template FindPerVertexAttribute<vcg::Point3f>(m,pi.VertAttrNameVec[i]); break;
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case ply::T_DOUBLE : thp3dv[i] = vcg::tri::Allocator<SaveMeshType>::template FindPerVertexAttribute<vcg::Point3d>(m,pi.VertAttrNameVec[i]); break;
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default : assert(0);
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}
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}
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}
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}
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std::vector<typename SaveMeshType:: template ConstPerFaceAttributeHandle<float > > thff(pi.FaceDescriptorVec.size());
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std::vector<typename SaveMeshType:: template ConstPerFaceAttributeHandle<double> > thdf(pi.FaceDescriptorVec.size());
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@ -409,9 +425,6 @@ namespace vcg {
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}
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}
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for(j=0,vi=m.vert.begin();vi!=m.vert.end();++vi){
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vp=&(*vi);
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indices[vi] = j;
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@ -464,6 +477,7 @@ namespace vcg {
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if(!pi.VertAttrNameVec.empty() && !pi.VertAttrNameVec[i].empty())
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{ // trying to use named attribute to retrieve the value to store
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assert(vcg::tri::HasPerVertexAttribute(m,pi.VertAttrNameVec[i]));
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if (!pi.VertDescriptorVec[i].islist){
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switch (pi.VertDescriptorVec[i].stotype1)
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{
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case ply::T_FLOAT : tf=thfv[i][vp]; fwrite(&tf, sizeof(float),1,fpout); break;
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@ -475,6 +489,28 @@ namespace vcg {
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default : assert(0);
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}
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}
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else { //it is a Poin3f or a Point3d attribute. Saving it as a list
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static const unsigned int psize = 3;
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switch (pi.VertDescriptorVec[i].stotype1)
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{
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case ply::T_FLOAT :
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fwrite(&psize, sizeof(unsigned int), 1,fpout);
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fwrite(&thp3fv[i][vp][0], sizeof(float), 1,fpout);
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fwrite(&thp3fv[i][vp][1], sizeof(float), 1,fpout);
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fwrite(&thp3fv[i][vp][2], sizeof(float), 1,fpout);
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break;
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//fprintf(fpout,"%d %f %f %f", 3, thp3fv[i][vp][0], thp3fv[i][vp][1], thp3fv[i][vp][2]); break;
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case ply::T_DOUBLE :
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fwrite(&psize, sizeof(unsigned int), 1,fpout);
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fwrite(&thp3dv[i][vp][0], sizeof(double), 1,fpout);
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fwrite(&thp3dv[i][vp][1], sizeof(double), 1,fpout);
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fwrite(&thp3dv[i][vp][2], sizeof(double), 1,fpout);
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break;
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//fprintf(fpout,"%d %lf %lf %lf", 3, thp3dv[i][vp][0], thp3dv[i][vp][1], thp3dv[i][vp][2]); break;
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default : assert(0);
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}
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}
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}
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else
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{
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switch (pi.VertDescriptorVec[i].stotype1)
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@ -518,6 +554,7 @@ namespace vcg {
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if(!pi.VertAttrNameVec.empty() && !pi.VertAttrNameVec[i].empty())
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{ // trying to use named attribute to retrieve the value to store
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assert(vcg::tri::HasPerVertexAttribute(m,pi.VertAttrNameVec[i]));
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if (!pi.VertDescriptorVec[i].islist){
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switch (pi.VertDescriptorVec[i].stotype1)
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{
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case ply::T_FLOAT : tf=thfv[i][vp]; fprintf(fpout,"%f ",tf); break;
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@ -529,12 +566,21 @@ namespace vcg {
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default : assert(0);
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}
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}
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else { //it is a Poin3f or a Point3d attribute. Saving it as a list
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switch (pi.VertDescriptorVec[i].stotype1)
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{
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case ply::T_FLOAT : fprintf(fpout,"%d %f %f %f", 3, thp3fv[i][vp][0], thp3fv[i][vp][1], thp3fv[i][vp][2]); break;
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case ply::T_DOUBLE : fprintf(fpout,"%d %lf %lf %lf", 3, thp3dv[i][vp][0], thp3dv[i][vp][1], thp3dv[i][vp][2]); break;
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default : assert(0);
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}
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}
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}
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else
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{
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switch (pi.VertDescriptorVec[i].memtype1)
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{
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case ply::T_FLOAT : tf=*( (float *) (((char *)vp)+pi.VertDescriptorVec[i].offset1)); fprintf(fpout,"%f ",tf); break;
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case ply::T_DOUBLE : td=*( (double *) (((char *)vp)+pi.VertDescriptorVec[i].offset1)); fprintf(fpout,"%f ",tf); break;
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case ply::T_DOUBLE : td=*( (double *) (((char *)vp)+pi.VertDescriptorVec[i].offset1)); fprintf(fpout,"%lf ",tf); break;
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case ply::T_INT : ti=*( (int *) (((char *)vp)+pi.VertDescriptorVec[i].offset1)); fprintf(fpout,"%i ",ti); break;
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case ply::T_SHORT : ti=*( (short *) (((char *)vp)+pi.VertDescriptorVec[i].offset1)); fprintf(fpout,"%i ",ti); break;
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case ply::T_CHAR : ti=*( (char *) (((char *)vp)+pi.VertDescriptorVec[i].offset1)); fprintf(fpout,"%i ",ti); break;
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@ -849,12 +895,12 @@ namespace vcg {
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}
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}; // end class
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}; // end class
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} // end namespace tri
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} // end namespace io
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} // end namespace tri
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} // end namespace io
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} // end namespace vcg
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//@}
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#endif
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@ -100,22 +100,66 @@ public:
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addPerElemScalarAttribute(elemType, vcg::ply::T_DOUBLE, attrName, propName);
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}
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void addPerVertexScalarAttribute(const std::string& attrName, vcg::ply::PlyTypes attrType, std::string propName="") {
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void addPerVertexScalarAttribute(const std::string& attrName, vcg::ply::PlyTypes attrType, std::string propName="")
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{
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addPerElemScalarAttribute(0,attrType, attrName,propName);
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}
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void AddPerVertexFloatAttribute(const std::string& attrName, std::string propName="") {
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void AddPerVertexFloatAttribute(const std::string& attrName, std::string propName="")
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{
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AddPerElemFloatAttribute(0,attrName,propName);
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}
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void addPerFaceScalarAttribute(const std::string& attrName, vcg::ply::PlyTypes attrType, std::string propName="") {
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void addPerFaceScalarAttribute(const std::string& attrName, vcg::ply::PlyTypes attrType, std::string propName="")
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{
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addPerElemScalarAttribute(1,attrType, attrName,propName);
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}
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void AddPerFaceFloatAttribute(const std::string& attrName, std::string propName="") {
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void AddPerFaceFloatAttribute(const std::string& attrName, std::string propName="")
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{
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AddPerElemFloatAttribute(1,attrName,propName);
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}
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void addPerElemPointAttribute(int elemType, vcg::ply::PlyTypes propertyType, const std::string& attrName, std::string propName="")
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{
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if(propName=="")
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propName=attrName;
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PropDescriptor p;
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p.propname=propName;
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p.stotype1 = propertyType;
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p.memtype1 = propertyType;
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p.islist = true;
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p.stotype2 = vcg::ply::PlyTypes::T_UINT;
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p.stotype2 = vcg::ply::PlyTypes::T_UINT;
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if (elemType == 0){ //vertex
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VertAttrNameVec.push_back(attrName);
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p.elemname="vertex";
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VertDescriptorVec.push_back(p);
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}
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else if (elemType == 1){ //face
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FaceAttrNameVec.push_back(attrName);
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p.elemname="face";
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FaceDescriptorVec.push_back(p);
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}
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}
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void addPerVertexPoint3mAttribute(const std::string& attrName, vcg::ply::PlyTypes attrType, std::string propName="")
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{
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addPerElemPointAttribute(0,attrType, attrName,propName);
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}
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void addPerVertexPoint3fAttribute(const std::string& attrName, std::string propName="")
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{
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addPerElemPointAttribute(0,vcg::ply::PlyTypes::T_FLOAT, attrName,propName);
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}
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void addPerVertexPoint3dAttribute(const std::string& attrName, std::string propName="")
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{
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addPerElemPointAttribute(0,vcg::ply::PlyTypes::T_DOUBLE, attrName,propName);
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}
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/* Note that saving a per vertex point3 attribute is a mess.
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* Actually require to allocate 3 float attribute and save them. And they are never deallocated... */
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template<class MeshType>
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@ -143,8 +143,12 @@ static int TypeSize[] = {
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size_t PropDescriptor::memtypesize() const {return TypeSize[memtype1];}
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size_t PropDescriptor::stotypesize() const {return TypeSize[stotype1];}
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size_t PropDescriptor::memtype2size() const {return TypeSize[memtype2];}
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size_t PropDescriptor::stotype2size() const {return TypeSize[stotype2];}
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const char *PropDescriptor::memtypename() const {return PlyFile::typenames[memtype1];}
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const char *PropDescriptor::stotypename() const {return PlyFile::typenames[stotype1];}
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const char *PropDescriptor::memtype2name() const {return PlyFile::typenames[memtype2];}
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const char *PropDescriptor::stotype2name() const {return PlyFile::typenames[stotype2];}
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static char CrossType[9][9]=
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{
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@ -133,6 +133,10 @@ public:
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size_t memtypesize() const; // per sapere quanto e'grande un dato descrittore in memoria
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const char* memtypename() const;
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const char* stotypename() const;
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size_t stotype2size() const; // per sapere quanto e'grande un dato descrittore sul file
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size_t memtype2size() const; // per sapere quanto e'grande un dato descrittore in memoria
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const char* memtype2name() const;
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const char* stotype2name() const;
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};
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// Reading Callback (used to copy a data prop)
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