corrected ccw order of faces for border vertices
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@ -1194,7 +1194,8 @@ void VFOrderedStarFF(const Pos<FaceType> &startPos,
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{
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{
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VFOrderedStarFF(startPos, posVec);
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VFOrderedStarFF(startPos, posVec);
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const auto & pos = posVec[0];
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const auto & pos = posVec[0];
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if (ccw != (pos.VFlip() == pos.F()->V(pos.F()->Prev(pos.VInd()))))
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//if (ccw != (pos.VFlip() == pos.F()->V(pos.F()->Prev(pos.VInd()))))
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if ((ccw) == (pos.V()!=pos.F()->V(pos.E())))
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{
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{
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std::reverse(posVec.begin(), posVec.end());
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std::reverse(posVec.begin(), posVec.end());
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}
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}
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