version 5-10-2004 in progress

This commit is contained in:
ganovelli 2004-10-05 19:04:25 +00:00
parent 2bb477dd63
commit 4a28f05056
2 changed files with 57 additions and 21 deletions

View File

@ -23,6 +23,9 @@
/**************************************************************************** /****************************************************************************
History History
$Log: not supported by cvs2svn $ $Log: not supported by cvs2svn $
Revision 1.1 2004/09/15 22:58:05 ganovelli
re-creation
Revision 1.2 2004/09/06 21:41:30 ganovelli Revision 1.2 2004/09/06 21:41:30 ganovelli
*** empty log message *** *** empty log message ***
@ -43,6 +46,9 @@ creation
// opengl // opengl
#include <GL/glew.h> #include <GL/glew.h>
// TMP
#include <qmessagebox.h>
namespace vcg{ namespace vcg{
template<class S> template<class S>
@ -54,40 +60,51 @@ public:
f(0.f),s(vcg::Point2<S>(0.0,0.0)), f(0.f),s(vcg::Point2<S>(0.0,0.0)),
c(vcg::Point2<S>(0.0,0.0)), c(vcg::Point2<S>(0.0,0.0)),
viewport(vcg::Point2<int>(0.0,0.0)), viewport(vcg::Point2<int>(0.0,0.0)),
ortho(false),viewportM(1) _flags(0),viewportM(1)
{} {}
S f; // Focal Distance (cioe' la distanza del piano immagine dal centro di proiezione S f; // Focal Distance (cioe' la distanza del piano immagine dal centro di proiezione
vcg::Point2<S> s; // Fattore di scala dell'immagine (nei casi in cui a senso) vcg::Point2<S> s; // Scale factor of the image (nei casi in cui a senso)
vcg::Point2<S> c; // Posizione del pin-hole sull'immagine vcg::Point2<S> c; // pin-hole position
vcg::Point2<int> viewport; // Dimensione viewport vcg::Point2<int> viewport; // Size viewport (in pixels)
S k[4]; // 1st & 2nd order radial lens distortion coefficient S k[4]; // 1st & 2nd order radial lens distortion coefficient
bool ortho; // Se true la camera e' ortogonale (f non conta) S viewportM; // ratio between viewport in pixel and size (useful to avoid chancing s or viewport when
S viewportM; // rapporto tra la dimensione reale e la viewport in pixel: serve nelv // zooming a ortho camera (for a perspective camera it is 1)
// caso la camera sia ortogonale per non cambiare s o viewport quando si
// zoomma
enum{
ORTHO_BIT = 0x01 // true if the camera is orthogonal
};
char _flags;
bool IsOrtho(){ return (_flags & ORTHO_BIT);}
void SetOrtho(bool v ){ if(v) _flags |= ORTHO_BIT; else _flags &= ~ORTHO_BIT; };
char & UberFlags() {return _flags;}
public: public:
/// project a point from space 3d (in the reference system of the camera) to the camera's plane /// project a point from space 3d (in the reference system of the camera) to the camera's plane
/// the result is in absolute coordinates /// the result is in absolute coordinates
inline vcg::Point2<S> Project(const vcg::Point3<S> & p); inline vcg::Point2<S> Project(const vcg::Point3<S> & p);
/// return the projection matrix for opengl /// return the projection matrix for opengl
inline vcg::Matrix44<S> MatrixGL(S,vcg::Matrix44<S> &); /// inline vcg::Matrix44<S> MatrixGL(S,vcg::Matrix44<S> &);
/// return the projection matrix for opengl /// apply opengl transformation
inline void TransformGL(S far) const; /// inline void TransformGL(S far) const;
}; };
template<class S> template<class S>
vcg::Point2<S> Camera<S>::Project(const vcg::Point3<S> & p){ vcg::Point2<S> Camera<S>::Project(const vcg::Point3<S> & p){
::QMessageBox mb;
char t[200];
sprintf(t,"%f %f %f",p[0],p[1],p[2]);
mb.setText(t);
mb.exec();
S tx = p.X(); S tx = p.X();
S ty = -p.Y(); S ty = -p.Y();
S qx,qy; S qx,qy;
vcg::Point2<S> q;
// nota: per le camere ortogonali viewportM vale 1 // nota: per le camere ortogonali viewportM vale 1
if(!IsOrtho()) if(!IsOrtho())
{ {
@ -97,13 +114,18 @@ vcg::Point2<S> Camera<S>::Project(const vcg::Point3<S> & p){
//undistorted_to_distorted_sensor_coord(tx,ty,qx,qy); //undistorted_to_distorted_sensor_coord(tx,ty,qx,qy);
q[0] = qx/s.X()+c.X(); q[0] = qx/s.X()+c.X();
q[1] = qy/s.Y()+C.Y(); q[1] = qy/s.Y()+c.Y();
} }
else else
{ {
q[0] = tx/(s.X()*viewportM)+c.X(); q[0] = tx/(s.X()*viewportM)+c.X();
q[1] = ty/(s.Y()*viewportM)+c.Y(); q[1] = ty/(s.Y()*viewportM)+c.Y();
} }
sprintf(t,"%f %f",q[0],q[1]);
mb.setText(t);
mb.exec();
return q;
} }

View File

@ -23,6 +23,9 @@
/**************************************************************************** /****************************************************************************
History History
$Log: not supported by cvs2svn $ $Log: not supported by cvs2svn $
Revision 1.1 2004/09/15 22:58:05 ganovelli
re-creation
Revision 1.2 2004/09/06 21:41:30 ganovelli Revision 1.2 2004/09/06 21:41:30 ganovelli
*** empty log message *** *** empty log message ***
@ -54,7 +57,7 @@ public:
Camera<S> & camera; // the camera that shot Camera<S> & camera; // the camera that shot
vcg::Similarity<S> similarity; // the position from where it did it vcg::Similarity<S> similarity; // the position from where it did it
Shot(const Camera<S> & c):camera(c){} Shot( Camera<S> & c):camera(c){}
Camera<S> & Camera(){return camera;}; Camera<S> & Camera(){return camera;};
@ -68,7 +71,7 @@ public:
vcg::Point3<S> ConvertToCameraCoordinates(const vcg::Point3<S> & p) const; vcg::Point3<S> ConvertToCameraCoordinates(const vcg::Point3<S> & p) const;
/// project onto the camera plane /// project onto the camera plane
vcg::Point2<S> Shot<S>::Project(const vcg::Point3<S> & p) const; vcg::Point2<S> Project(const vcg::Point3<S> & p) const;
/// take the distance from the point p and the plane parallel to the camera plane and passing through the view /// take the distance from the point p and the plane parallel to the camera plane and passing through the view
/// point. The would be z depth /// point. The would be z depth
@ -83,17 +86,28 @@ vcg::Point3<S>const & Shot<S>::ViewPoint(){
template <class S> template <class S>
vcg::Point3<S> Shot<S>::ConvertToCameraCoordinates(const vcg::Point3<S> & p) const{ vcg::Point3<S> Shot<S>::ConvertToCameraCoordinates(const vcg::Point3<S> & p) const{
vcg::Point3 tmp = similarity.Matrix()*p; ::QMessageBox mb;
char t[200];
sprintf(t,"shot in %f %f %f",p[0],p[1],p[2]);
mb.setText(t);
mb.exec();
vcg::Point3<S> tmp = similarity.Matrix()*p;
sprintf(t,"shot out %f %f %f",tmp[0],tmp[1],tmp[2]);
mb.setText(t);
mb.exec();
return tmp;
} }
template <class S> template <class S>
vcg::Point2<S> Shot<S>::Project(const vcg::Point3<S> & p) const{ vcg::Point2<S> Shot<S>::Project(const vcg::Point3<S> & p) const{
return cam->Project(ConvertToCameraCoordinates(p)); return camera.Project(ConvertToCameraCoordinates(p));
} }
template <class S> template <class S>
S Shot<S>::Depth(const vcg::Point3<S> & p)const { S Shot<S>::Depth(const vcg::Point3<S> & p)const {
return (cam->Project(ConvertToCameraCoordinates(p))). return (camera.Project(ConvertToCameraCoordinates(p))).
} }
} }