Corrected further bugs in boundary management...
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@ -61,7 +61,6 @@ void OptimizeTree(KdTree<ScalarType> &kdtree, MeshType &t)
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{
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lastEn=t.en;
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tri::UpdateTopology<MeshType>::VertexEdge(t);
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tri::UpdateTopology<MeshType>::VertexFace(base);
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// First simple loop that search for 2->1 moves.
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for(VertexIterator vi=t.vert.begin();vi!=t.vert.end();++vi)
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@ -97,21 +96,14 @@ bool ExistEdge(KdTree<ScalarType> &kdtree, CoordType &p0, CoordType &p1, PosType
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v1 = &base.vert[veInd];
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if(v0 && v1)
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{
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face::VFIterator<FaceType> vfi(v0);
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while(!vfi.End())
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fpos =PosType(v0->VFp(),v0);
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assert(fpos.V()==v0);
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PosType startPos=fpos;
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do
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{
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if(vfi.V1()==v1)
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{
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fpos = PosType(vfi.F(),vfi.I(), v0);
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return true;
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}
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if(vfi.V2()==v1)
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{
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fpos = PosType(vfi.F(),(vfi.I()+1)%3, v1);
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return true;
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}
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++vfi;
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}
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fpos.FlipE(); fpos.FlipF();
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if(fpos.VFlip()== v1) return true;
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} while(startPos!=fpos);
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}
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return false;
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}
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@ -145,13 +137,13 @@ bool IsBoundaryVertexOnBase(KdTree<ScalarType> &kdtree, const CoordType &p)
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/**
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* @brief Retract
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* @param t the edgemesh containing the visit tree.
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* We assume that the vertexes
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*
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*/
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void Retract(KdTree<ScalarType> &kdtree, MeshType &t)
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{
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printf("Retracting a tree of %i edges and %i vertices\n",t.en,t.vn);
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tri::UpdateTopology<MeshType>::VertexEdge(t);
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tri::Allocator<MeshType>::CompactEveryVector(t);
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std::stack<VertexType *> vertStack;
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// Put on the stack all the vertex with just a single incident edge.
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@ -159,7 +151,7 @@ void Retract(KdTree<ScalarType> &kdtree, MeshType &t)
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{
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std::vector<EdgeType *> starVec;
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edge::VEStarVE(&*vi,starVec);
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if(starVec.size()==1 && !IsBoundaryVertexOnBase(kdtree, vi->cP()))
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if(starVec.size()==1)// && !IsBoundaryVertexOnBase(kdtree, vi->cP()))
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vertStack.push(&*vi);
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}
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@ -186,9 +178,22 @@ void Retract(KdTree<ScalarType> &kdtree, MeshType &t)
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}
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}
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assert(unvisitedEdgeNum >0);
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for(size_t i =0; i<t.edge.size();++i){
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PosType fpos;
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if( ExistEdge(kdtree, t.edge[i].P(0), t.edge[i].P(1), fpos)){
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if(fpos.IsBorder()) {
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t.edge[i].SetV();
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}
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}
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else assert(0);
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}
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for(size_t i =0; i<t.edge.size();++i)
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if(t.edge[i].IsV()) tri::Allocator<MeshType>::DeleteEdge(t,t.edge[i]);
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// All the boundary edges are in the initial tree so the clean boundary loops chains remains as irreducible loops
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// We delete them (leaving dangling edges with a vertex on the boundary)
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for(size_t i =0; i<t.edge.size();++i){
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if (t.edge[i].IsV())
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tri::Allocator<MeshType>::DeleteEdge(t,t.edge[i]) ;
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}
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assert(t.en >0);
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tri::Clean<MeshType>::RemoveUnreferencedVertex(t);
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tri::Allocator<MeshType>::CompactEveryVector(t);
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@ -198,7 +203,7 @@ void Retract(KdTree<ScalarType> &kdtree, MeshType &t)
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// \brief This function build a cut tree.
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//
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// First we make a bread first FF face visit.
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// Each time that we encounter a visited face we cut add to the tree the edge
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// Each time that we encounter a visited face we add to the tree the edge
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// that brings to the already visited face.
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// this structure build a dense graph and we retract this graph retracting each
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// leaf until we remains with just the loops that cuts the object.
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@ -206,6 +211,8 @@ void Retract(KdTree<ScalarType> &kdtree, MeshType &t)
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void BuildVisitTree(MeshType &dualMesh, int startingFaceInd=0)
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{
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tri::UpdateTopology<MeshType>::FaceFace(base);
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tri::UpdateTopology<MeshType>::VertexFace(base);
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tri::UpdateFlags<MeshType>::FaceClearV(base);
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tri::UpdateFlags<MeshType>::VertexBorderFromFaceAdj(base);
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std::vector<face::Pos<FaceType> > visitStack; // the stack contain the pos on the 'starting' face.
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@ -235,8 +242,7 @@ void BuildVisitTree(MeshType &dualMesh, int startingFaceInd=0)
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}
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else
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{
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if(!c.IsBorder())
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tri::Allocator<MeshType>::AddEdge(dualMesh,c.V()->P(),c.VFlip()->P());
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tri::Allocator<MeshType>::AddEdge(dualMesh,c.V()->P(),c.VFlip()->P());
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}
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}
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assert(cnt==base.fn);
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@ -245,6 +251,8 @@ void BuildVisitTree(MeshType &dualMesh, int startingFaceInd=0)
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KdTree<ScalarType> kdtree(vdw);
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tri::Clean<MeshType>::RemoveDuplicateVertex(dualMesh);
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// tri::io::ExporterPLY<MeshType>::Save(dualMesh,"fulltree.ply",tri::io::Mask::IOM_EDGEINDEX);
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Retract(kdtree,dualMesh);
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OptimizeTree(kdtree, dualMesh);
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tri::UpdateBounding<MeshType>::Box(dualMesh);
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