Minor improvements
-Added the possibility to create a balanced tree -Added methods to get the protected members -Bug fixed in the size of the stack used in the query methods
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@ -112,10 +112,12 @@ namespace vcg {
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// return the protected members which store the nodes and the points list
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inline const NodeList& _getNodes(void) { return mNodes; }
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inline const std::vector<VectorType>& _getPoints(void) { return mPoints; }
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inline unsigned int _getNumLevel(void) { return numLevel; }
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inline const AxisAlignedBoxType& _getAABBox(void) { return mAABB; }
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public:
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KdTree(const ConstDataWrapper<VectorType>& points, unsigned int nofPointsPerCell = 16, unsigned int maxDepth = 64);
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KdTree(const ConstDataWrapper<VectorType>& points, unsigned int nofPointsPerCell = 16, unsigned int maxDepth = 64, bool balanced = false);
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~KdTree();
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@ -140,7 +142,7 @@ namespace vcg {
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// and returns the index of the first element of the second subset
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unsigned int split(int start, int end, unsigned int dim, float splitValue);
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int createTree(unsigned int nodeId, unsigned int start, unsigned int end, unsigned int level, unsigned int targetCellsize, unsigned int targetMaxDepth);
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int createTree(unsigned int nodeId, unsigned int start, unsigned int end, unsigned int level);
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protected:
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@ -148,10 +150,15 @@ namespace vcg {
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NodeList mNodes; //kd-tree nodes
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std::vector<VectorType> mPoints; //points read from the input DataWrapper
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std::vector<unsigned int> mIndices; //points indices
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unsigned int targetCellSize; //min number of point in a leaf
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unsigned int targetMaxDepth; //max tree depth
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unsigned int numLevel; //actual tree depth
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bool isBalanced; //true if the tree is balanced
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};
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template<typename Scalar>
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KdTree<Scalar>::KdTree(const ConstDataWrapper<VectorType>& points, unsigned int nofPointsPerCell, unsigned int maxDepth)
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KdTree<Scalar>::KdTree(const ConstDataWrapper<VectorType>& points, unsigned int nofPointsPerCell, unsigned int maxDepth, bool balanced)
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: mPoints(points.size()), mIndices(points.size())
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{
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// compute the AABB of the input
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@ -164,12 +171,14 @@ namespace vcg {
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mAABB.Add(mPoints[i]);
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}
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mNodes.reserve(4*mPoints.size()/nofPointsPerCell);
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targetMaxDepth = maxDepth;
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targetCellSize = nofPointsPerCell;
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isBalanced = balanced;
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//mNodes.reserve(4 * mPoints.size() / nofPointsPerCell);
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//first node inserted (no leaf). The others are made by the createTree function (recursively)
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mNodes.resize(1);
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mNodes.back().leaf = 0;
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/*int numLevel = */
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createTree(0, 0, mPoints.size(), 1, nofPointsPerCell, maxDepth);
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numLevel = createTree(0, 0, mPoints.size(), 1);
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}
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template<typename Scalar>
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@ -200,7 +209,7 @@ namespace vcg {
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mNeighborQueue.setMaxSize(k);
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mNeighborQueue.init();
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QueryNode mNodeStack[64];
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std::vector<QueryNode> mNodeStack(numLevel + 1);
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mNodeStack[0].nodeId = 0;
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mNodeStack[0].sq = 0.f;
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unsigned int count = 1;
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@ -272,7 +281,7 @@ namespace vcg {
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template<typename Scalar>
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void KdTree<Scalar>::doQueryDist(const VectorType& queryPoint, float dist, std::vector<unsigned int>& points, std::vector<Scalar>& sqrareDists)
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{
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QueryNode mNodeStack[64];
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std::vector<QueryNode> mNodeStack(numLevel + 1);
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mNodeStack[0].nodeId = 0;
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mNodeStack[0].sq = 0.f;
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unsigned int count = 1;
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@ -335,7 +344,7 @@ namespace vcg {
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template<typename Scalar>
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void KdTree<Scalar>::doQueryClosest(const VectorType& queryPoint, unsigned int& index, Scalar& dist)
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{
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QueryNode mNodeStack[64];
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std::vector<QueryNode> mNodeStack(numLevel + 1);
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mNodeStack[0].nodeId = 0;
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mNodeStack[0].sq = 0.f;
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unsigned int count = 1;
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@ -438,7 +447,7 @@ namespace vcg {
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* is more expensive than the gain it provides and the memory consumption is x4 higher !
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*/
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template<typename Scalar>
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int KdTree<Scalar>::createTree(unsigned int nodeId, unsigned int start, unsigned int end, unsigned int level, unsigned int targetCellSize, unsigned int targetMaxDepth)
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int KdTree<Scalar>::createTree(unsigned int nodeId, unsigned int start, unsigned int end, unsigned int level)
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{
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//select the first node
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Node& node = mNodes[nodeId];
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@ -460,22 +469,29 @@ namespace vcg {
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dim = diag.Y() > diag.Z() ? 1 : 2;
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node.dim = dim;
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//we divide the bounding box in 2 partitions, considering the average of the "dim" dimension
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if (isBalanced) //we divide the points using the median value along the "dim" dimension
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{
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std::vector<Scalar> tempVector;
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for (unsigned int i = start + 1; i < end; ++i)
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tempVector.push_back(mPoints[i][dim]);
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std::sort(tempVector.begin(), tempVector.end());
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node.splitValue = (tempVector[tempVector.size() / 2.0] + tempVector[tempVector.size() / 2.0 + 1]) / 2.0;
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}
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else //we divide the bounding box in 2 partitions, considering the average of the "dim" dimension
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node.splitValue = Scalar(0.5*(aabb.max[dim] + aabb.min[dim]));
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//midId is the index of the first element in the second partition
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unsigned int midId = split(start, end, dim, node.splitValue);
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node.firstChildId = mNodes.size();
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mNodes.resize(mNodes.size() + 2);
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bool flag = (midId == start) || (midId == end);
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int leftLevel, rightLevel;
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{
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// left child
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unsigned int childId = mNodes[nodeId].firstChildId;
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Node& child = mNodes[childId];
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if (midId - start <= targetCellSize || level>=targetMaxDepth)
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if (flag || (midId - start) <= targetCellSize || level >= targetMaxDepth)
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{
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child.leaf = 1;
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child.start = start;
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@ -485,7 +501,7 @@ namespace vcg {
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else
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{
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child.leaf = 0;
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leftLevel = createTree(childId, start, midId, level+1, targetCellSize, targetMaxDepth);
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leftLevel = createTree(childId, start, midId, level + 1);
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}
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}
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@ -493,7 +509,7 @@ namespace vcg {
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// right child
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unsigned int childId = mNodes[nodeId].firstChildId + 1;
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Node& child = mNodes[childId];
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if (end - midId <= targetCellSize || level>=targetMaxDepth)
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if (flag || (end - midId) <= targetCellSize || level >= targetMaxDepth)
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{
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child.leaf = 1;
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child.start = midId;
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@ -503,13 +519,14 @@ namespace vcg {
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else
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{
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child.leaf = 0;
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rightLevel = createTree(childId, midId, end, level+1, targetCellSize, targetMaxDepth);
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rightLevel = createTree(childId, midId, end, level + 1);
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}
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}
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if (leftLevel > rightLevel)
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return leftLevel;
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return rightLevel;
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}
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}
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#endif
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